blob: 98c686d7af80a9c4e2c6cb5116eae3c2d3908253 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_e33285() {
int2 arg_1 = (int(1)).xx;
RWTexture2D<int4> v = arg_0;
int4 res = int4(v.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e33285()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_e33285()));
}