|  | float4 tint_degrees(float4 param_0) { | 
|  | return param_0 * 57.29577951308232286465; | 
|  | } | 
|  |  | 
|  | float3 tint_degrees_1(float3 param_0) { | 
|  | return param_0 * 57.29577951308232286465; | 
|  | } | 
|  |  | 
|  | float2 tint_degrees_2(float2 param_0) { | 
|  | return param_0 * 57.29577951308232286465; | 
|  | } | 
|  |  | 
|  | float tint_degrees_3(float param_0) { | 
|  | return param_0 * 57.29577951308232286465; | 
|  | } | 
|  |  | 
|  | [numthreads(1, 1, 1)] | 
|  | void main() { | 
|  | float4 va = (0.0f).xxxx; | 
|  | float4 a = tint_degrees(va); | 
|  | float4 vb = (1.0f).xxxx; | 
|  | float4 b = tint_degrees(vb); | 
|  | float4 vc = float4(1.0f, 2.0f, 3.0f, 4.0f); | 
|  | float4 c = tint_degrees(vc); | 
|  | float3 vd = (0.0f).xxx; | 
|  | float3 d = tint_degrees_1(vd); | 
|  | float3 ve = (1.0f).xxx; | 
|  | float3 e = tint_degrees_1(ve); | 
|  | float3 vf = float3(1.0f, 2.0f, 3.0f); | 
|  | float3 f = tint_degrees_1(vf); | 
|  | float2 vg = (0.0f).xx; | 
|  | float2 g = tint_degrees_2(vg); | 
|  | float2 vh = (1.0f).xx; | 
|  | float2 h = tint_degrees_2(vh); | 
|  | float2 vi = float2(1.0f, 2.0f); | 
|  | float2 i = tint_degrees_2(vi); | 
|  | float vj = 1.0f; | 
|  | float j = tint_degrees_3(vj); | 
|  | float vk = 2.0f; | 
|  | float k = tint_degrees_3(vk); | 
|  | float vl = 3.0f; | 
|  | float l = tint_degrees_3(vl); | 
|  | return; | 
|  | } |