| const pos = array<vec2<f32>, 3>(vec2(0.0, 0.5), vec2(-(0.5), -(0.5)), vec2(0.5, -(0.5))); | |
| @vertex | |
| fn vtx_main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> { | |
| return vec4<f32>(pos[VertexIndex], 0.0, 1.0); | |
| } | |
| @fragment | |
| fn frag_main() -> @location(0) vec4<f32> { | |
| return vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| } |