Fetch third_party/node via CIPD

Switches from using a GCS hook for third_party/node to a CIPD
dependency. This is specifically being added to unblock some work
related to running WebGPU CTS tests on all platforms in the gn_v2
recipe, but should also be a quality of life improvement for managing
this dependency.

The requested version remains unchanged, but should be easy to change in
the future. The version that is currently used is >2 years old at this
point.

NOTE: Due to this switch, the paths on Linux and Mac have changed
slightly since there is no longer an intermediate directory between
//third_party/node/ and the actual package contents. However, because
of caching on the bots, the old GCS-fetched data may persist for up to a
week after this lands. As such, it is possible that failures will start
occurring at a later point if the old paths are still used somewhere. If
this occurs, it is likely better to fix the problematic paths instead of
reverting this.

Similarly, the GCS-fetched data will likely remain in local checkouts.
This is not expected to cause any issues, but users can delete the
contents of third_party/node/ and re-run "gclient sync" to remove it if
desired. "gclient sync -D" does not appear to clean this up
automatically.

Bug: 441328362
Change-Id: I6fb587804a49cb63db3aa95bc23a16d763b89a33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262334
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brian Sheedy <bsheedy@google.com>
2 files changed
tree: 4115c246250bdfdc86260aca2c8e87657ee8ad61
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.