| #version 310 es |
| precision mediump float; |
| |
| shared uint arg_0; |
| |
| void atomicAnd_34edd3() { |
| uint res = atomicAnd(arg_0, 1u); |
| } |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index; |
| }; |
| |
| void compute_main_inner(uint local_invocation_index) { |
| { |
| atomicExchange(arg_0, 0u); |
| } |
| memoryBarrierShared(); |
| atomicAnd_34edd3(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void compute_main(tint_symbol_1 tint_symbol) { |
| compute_main_inner(tint_symbol.local_invocation_index); |
| return; |
| } |
| void main() { |
| tint_symbol_1 inputs; |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); |
| compute_main(inputs); |
| } |
| |
| |