#version 310 es | |
precision mediump float; | |
uniform highp sampler2DArray arg_0; | |
void textureSample_02aa9b() { | |
vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)); | |
} | |
void fragment_main() { | |
textureSample_02aa9b(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |