commit | d4f8c39f52c1eb8b03321b8a39c835365e5b98a5 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Dec 15 13:13:26 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 15 13:13:26 2021 +0000 |
tree | 30796beac4b5835f7b1a83e439cd9ebe4b0b5d92 | |
parent | 16ae3b8b95eccbd73befde361bf3e9bda60b6bb2 [diff] |
Remove [[block]] attribute from all shaders This has been removed from WGSL and is now deprecated in Tint. Bug: tint:1324 Change-Id: Ic187ce3c5ce0723db6f3ca6483e9f5e73ce27acc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72880 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.