| SKIP: FAILED | 
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 | #version 310 es | 
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 | uniform highp sampler2DArrayShadow arg_0_arg_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureSampleLevel_cdfe0f() { | 
 |   vec2 arg_2 = vec2(1.0f); | 
 |   uint arg_3 = 1u; | 
 |   uint arg_4 = 1u; | 
 |   float res = textureLodOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), float(arg_4), ivec2(1)); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | vec4 vertex_main() { | 
 |   textureSampleLevel_cdfe0f(); | 
 |   return vec4(0.0f); | 
 | } | 
 |  | 
 | void main() { | 
 |   gl_PointSize = 1.0; | 
 |   vec4 inner_result = vertex_main(); | 
 |   gl_Position = inner_result; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | error: Error parsing GLSL shader: | 
 | ERROR: 0:13: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod | 
 | ERROR: 0:13: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
 |  | 
 |  | 
 |  | 
 | #version 310 es | 
 | precision highp float; | 
 |  | 
 | uniform highp sampler2DArrayShadow arg_0_arg_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureSampleLevel_cdfe0f() { | 
 |   vec2 arg_2 = vec2(1.0f); | 
 |   uint arg_3 = 1u; | 
 |   uint arg_4 = 1u; | 
 |   float res = textureLodOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), float(arg_4), ivec2(1)); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   textureSampleLevel_cdfe0f(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | error: Error parsing GLSL shader: | 
 | ERROR: 0:14: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod | 
 | ERROR: 0:14: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
 |  | 
 |  | 
 |  | 
 | #version 310 es | 
 |  | 
 | uniform highp sampler2DArrayShadow arg_0_arg_1; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float inner; | 
 | } prevent_dce; | 
 |  | 
 | void textureSampleLevel_cdfe0f() { | 
 |   vec2 arg_2 = vec2(1.0f); | 
 |   uint arg_3 = 1u; | 
 |   uint arg_4 = 1u; | 
 |   float res = textureLodOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), 0.0f), float(arg_4), ivec2(1)); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   textureSampleLevel_cdfe0f(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } | 
 | error: Error parsing GLSL shader: | 
 | ERROR: 0:13: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod | 
 | ERROR: 0:13: '' : compilation terminated  | 
 | ERROR: 2 compilation errors.  No code generated. | 
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