| #version 310 es | |
| struct S { | |
| int a; | |
| float b; | |
| }; | |
| shared S v; | |
| void tint_symbol(uint local_invocation_index) { | |
| { | |
| S tint_symbol_1 = S(0, 0.0f); | |
| v = tint_symbol_1; | |
| } | |
| barrier(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(gl_LocalInvocationIndex); | |
| return; | |
| } |