| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer in_block_1_ssbo { |
| uint inner[]; |
| } v; |
| layout(binding = 1, std430) |
| buffer out_block_1_ssbo { |
| uint inner[]; |
| } v_1; |
| shared uint b[64]; |
| void main_inner(uint tint_local_index) { |
| { |
| uint idx = tint_local_index; |
| while(true) { |
| uint v_2 = idx; |
| if ((v_2 >= 64u)) { |
| break; |
| } |
| b[v_2] = 0u; |
| { |
| idx = (idx + 1u); |
| } |
| } |
| } |
| barrier(); |
| { |
| int i = 0; |
| while(true) { |
| if ((i < 64)) { |
| } else { |
| break; |
| } |
| uint v_3 = (min(uint(i), (64u - 1u)) * 4u); |
| int v_4 = i; |
| uint v_5 = (uint(v.inner.length()) - 1u); |
| uint v_6 = min(uint(v_4), v_5); |
| b[(v_3 / 4u)] = v.inner[v_6]; |
| { |
| i = int((uint(i) + 1u)); |
| } |
| } |
| } |
| barrier(); |
| { |
| int i = 0; |
| while(true) { |
| if ((i < 64)) { |
| } else { |
| break; |
| } |
| int v_7 = i; |
| uint v_8 = (uint(v_1.inner.length()) - 1u); |
| uint v_9 = min(uint(v_7), v_8); |
| uint v_10 = ((min(uint(i), (64u - 1u)) * 4u) / 4u); |
| v_1.inner[v_9] = b[v_10]; |
| { |
| i = int((uint(i) + 1u)); |
| } |
| } |
| } |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| main_inner(gl_LocalInvocationIndex); |
| } |