commit | 4a7c5a0d1497a790e2b41e353915c183af2d07b4 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Sat Sep 09 06:24:50 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Sep 09 06:24:50 2023 +0000 |
tree | c0861ad195aabe53a902285f61da4571e76ceb43 | |
parent | 326f17a3cedf4f6e75454d1e9ab3fae00a751e2f [diff] |
Vulkan: Don't set SHADER_READ bit for write-only storage textures This patch adds kWriteOnlyStorageTexture as an internal storage texture usage so that on Vulkan we can just set SHADER_WRITE bit for write-only storage textures. Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: I99651272acc4218b93eba0755c6ad0618c970273 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/150340 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.