blob: e719e4263d66c4addf213c7d44bd6af5324f6961 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureLoad_5a2f9d(texture1d<int, access::sample> tint_symbol_1, device int4* const tint_symbol_2) {
int arg_1 = 1;
int arg_2 = 1;
int4 res = tint_symbol_1.read(uint(arg_1), 0);
*(tint_symbol_2) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture1d<int, access::sample> tint_symbol_3, device int4* const tint_symbol_4) {
textureLoad_5a2f9d(tint_symbol_3, tint_symbol_4);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture1d<int, access::sample> tint_symbol_5 [[texture(0)]], device int4* tint_symbol_6 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture1d<int, access::sample> tint_symbol_7 [[texture(0)]], device int4* tint_symbol_8 [[buffer(0)]]) {
textureLoad_5a2f9d(tint_symbol_7, tint_symbol_8);
return;
}
kernel void compute_main(texture1d<int, access::sample> tint_symbol_9 [[texture(0)]], device int4* tint_symbol_10 [[buffer(0)]]) {
textureLoad_5a2f9d(tint_symbol_9, tint_symbol_10);
return;
}