D3D12: derive T2T workaround from TextureCopyBetweenDimensionsSupported Query D3D12_FEATURE_DATA_D3D12_OPTIONS13 to determine whether the device supports copies between textures of different dimensions. If it does not, or if D3D12_FEATURE_D3D12_OPTIONS13 is not supported, force enable toggle D3D12UseTempBufferInTextureToTextureCopyBetweenDifferentDimensions. Fixed: dawn:1216 Change-Id: I976e7fad291126f8dcee31ce6b681314d38e69e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120882 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.