commit | 4aa0eeb2c8ad61064172464675bf353833b41cb1 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Sat Jan 06 01:42:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 06 01:42:35 2024 +0000 |
tree | 3e38abcde429e3ada6e0dbd3b12ab03195a4e279 | |
parent | c96b19bcb66022bbab411967204cfdcb84d80daf [diff] |
Implement view format reinterpretation for Vulkan SharedTextureMemory Includes a workaround in the dma buf backing for what appears to be too-strict format support checks and VVL checks. Bug: dawn:2304 Change-Id: I7c7b866dc930d818d97a0ca2ecd6aee3aa4a1eef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/166640 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.