commit | 4aa1d310f410c74539aa71539f8d626daca2296a | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Tue Mar 18 14:01:15 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 18 14:01:15 2025 -0700 |
tree | 4069e96826ef36b130d6ef76c8828154b83e73d2 | |
parent | 714dffa4154bbd35efe53b45c0e2c92b4ffb91e8 [diff] |
D3D11: Support devices without fences support. If fences are not natively supported: - Don't create any fence in Queue. - Don't signal any fence in Queue::Submit(). - Don't export fences in STM's EndAccess(). - Only KeyedMutex are permitted for STM's synchronizations. Bug: 390441217 Change-Id: I2fd1cd31b12d04fb6e02f8c2eb178faa3ac83a9d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231194 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.