commit | 4af54479e4fb88c54da4a062ddaeb57a6253dea8 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Aug 04 00:17:02 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 04 00:17:02 2023 +0000 |
tree | 5b748f82ef18af97a74acffcae6a286759e422a6 | |
parent | d2a397bcafb722423f56c1517ac472ab81dd6dee [diff] |
D3D12: Allocate resource heap with 64KB alignment when possible This patch allocates D3D12 resource heap with 64KB alignment when the system supports 64KB alignment for multisampled textures. Bug: dawn:849 Change-Id: Ie0301f457a28a39e0b5f2ac38bd7ed46b9115823 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/144560 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.