commit | 62e0e50822042e394fdcc9206d4c83a22f442b1c | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Sat Mar 22 08:05:43 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Mar 22 08:05:43 2025 -0700 |
tree | 193bd5b69705d6497bc3dde67c690c0027db612e | |
parent | 912eefd11e2398204f68a71d103243e11cbccd86 [diff] |
setup-build: add building node if dawn_node is setup in .gclient Also switch the default to remote execution. Use 'local' if you really want a local build. Change-Id: I39959cb69ac1cbd63069813ca570ad670dc7c03c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232454 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.