| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; | |
| vec4 tint_symbol_inner() { | |
| return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); | |
| } | |
| void main() { | |
| tint_symbol_loc0_Output = tint_symbol_inner(); | |
| } |