blob: 8008fe93d0e6dfe64d24fd8d0c187da61aec8e24 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 uv;
};
in vec4 f_Input;
layout(location = 0) in vec4 f_loc0_Input;
void g(float a, float b, float c) {
}
void f_inner(vec4 pos, vec4 fbf, In tint_symbol) {
g(pos.x, fbf.x, tint_symbol.uv.x);
}
void main() {
vec4 v = gl_FragCoord;
vec4 v_1 = f_Input;
f_inner(v, v_1, In(f_loc0_Input));
}