| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(location = 0) in vec4 f_loc0_Input; | |
| layout(location = 1) flat in vec4 f_loc1_Input; | |
| in vec4 f_Input; | |
| void g(float a, float b, float c) { | |
| } | |
| void f_inner(vec4 a, vec4 b, vec4 fbf) { | |
| g(a.x, b.y, fbf.x); | |
| } | |
| void main() { | |
| f_inner(f_loc0_Input, f_loc1_Input, f_Input); | |
| } |