| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/EventManager.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/FutureUtils.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/Queue.h" |
| #include "dawn/native/SystemEvent.h" |
| #include "dawn/native/WaitAnySystemEvent.h" |
| |
| namespace dawn::native { |
| |
| // EventManager::TrackedEvent::WaitRef |
| |
| // A Ref<TrackedEvent>, but ASSERTing that a future isn't used concurrently in multiple |
| // WaitAny/ProcessEvents call (by checking that there's never more than one WaitRef for a |
| // TrackedEvent). While concurrent calls on the same futures are not explicitly disallowed, they are |
| // generally unintentional, and hence this can help to identify potential bugs. Note that for |
| // WaitAny, this checks the embedder's behavior, but for ProcessEvents this is only an internal |
| // DAWN_ASSERT (it's supposed to be synchronized so that this never happens). |
| class EventManager::TrackedEvent::WaitRef : dawn::NonCopyable { |
| public: |
| WaitRef(WaitRef&& rhs) = default; |
| WaitRef& operator=(WaitRef&& rhs) = default; |
| |
| explicit WaitRef(TrackedEvent* event) : mRef(event) { |
| #if DAWN_ENABLE_ASSERTS |
| bool wasAlreadyWaited = mRef->mCurrentlyBeingWaited.exchange(true); |
| DAWN_ASSERT(!wasAlreadyWaited); |
| #endif |
| } |
| |
| ~WaitRef() { |
| #if DAWN_ENABLE_ASSERTS |
| if (mRef.Get() != nullptr) { |
| bool wasAlreadyWaited = mRef->mCurrentlyBeingWaited.exchange(false); |
| DAWN_ASSERT(wasAlreadyWaited); |
| } |
| #endif |
| } |
| |
| TrackedEvent* operator->() { return mRef.Get(); } |
| const TrackedEvent* operator->() const { return mRef.Get(); } |
| |
| private: |
| Ref<TrackedEvent> mRef; |
| }; |
| |
| namespace { |
| |
| // TrackedEvent::WaitRef plus a few extra fields needed for some implementations. |
| // Sometimes they'll be unused, but that's OK; it simplifies code reuse. |
| struct TrackedFutureWaitInfo { |
| FutureID futureID; |
| EventManager::TrackedEvent::WaitRef event; |
| // Used by EventManager::ProcessPollEvents |
| size_t indexInInfos; |
| // Used by EventManager::ProcessPollEvents and ::WaitAny |
| bool ready; |
| }; |
| |
| // Wrapper around an iterator to yield system event receiver and a pointer |
| // to the ready bool. We pass this into WaitAnySystemEvent so it can extract |
| // the receivers and get pointers to the ready status - without allocating |
| // duplicate storage to store the receivers and ready bools. |
| class SystemEventAndReadyStateIterator { |
| public: |
| using WrappedIter = std::vector<TrackedFutureWaitInfo>::iterator; |
| |
| // Specify required iterator traits. |
| using value_type = std::pair<const SystemEventReceiver&, bool*>; |
| using difference_type = typename WrappedIter::difference_type; |
| using iterator_category = typename WrappedIter::iterator_category; |
| using pointer = value_type*; |
| using reference = value_type&; |
| |
| SystemEventAndReadyStateIterator() = default; |
| SystemEventAndReadyStateIterator(const SystemEventAndReadyStateIterator&) = default; |
| SystemEventAndReadyStateIterator& operator=(const SystemEventAndReadyStateIterator&) = default; |
| |
| explicit SystemEventAndReadyStateIterator(WrappedIter wrappedIt) : mWrappedIt(wrappedIt) {} |
| |
| bool operator!=(const SystemEventAndReadyStateIterator& rhs) const { |
| return rhs.mWrappedIt != mWrappedIt; |
| } |
| bool operator==(const SystemEventAndReadyStateIterator& rhs) const { |
| return rhs.mWrappedIt == mWrappedIt; |
| } |
| difference_type operator-(const SystemEventAndReadyStateIterator& rhs) const { |
| return mWrappedIt - rhs.mWrappedIt; |
| } |
| |
| SystemEventAndReadyStateIterator operator+(difference_type rhs) const { |
| return SystemEventAndReadyStateIterator{mWrappedIt + rhs}; |
| } |
| |
| SystemEventAndReadyStateIterator& operator++() { |
| ++mWrappedIt; |
| return *this; |
| } |
| |
| value_type operator*() { |
| return { |
| std::get<Ref<SystemEvent>>(mWrappedIt->event->GetCompletionData()) |
| ->GetOrCreateSystemEventReceiver(), |
| &mWrappedIt->ready, |
| }; |
| } |
| |
| private: |
| WrappedIter mWrappedIt; |
| }; |
| |
| // Wait/poll the queue for futures in range [begin, end). `waitSerial` should be |
| // the serial after which at least one future should be complete. All futures must |
| // have completion data of type QueueAndSerial. |
| // Returns true if at least one future is ready. If no futures are ready or the wait |
| // timed out, returns false. |
| bool WaitQueueSerialsImpl(DeviceBase* device, |
| QueueBase* queue, |
| ExecutionSerial waitSerial, |
| std::vector<TrackedFutureWaitInfo>::iterator begin, |
| std::vector<TrackedFutureWaitInfo>::iterator end, |
| Nanoseconds timeout) { |
| bool success = false; |
| if (device->ConsumedError([&]() -> MaybeError { |
| if (waitSerial > queue->GetLastSubmittedCommandSerial()) { |
| // Serial has not been submitted yet. Submit it now. |
| // TODO(dawn:1413): This doesn't need to be a full tick. It just needs to |
| // flush work up to `waitSerial`. This should be done after the |
| // ExecutionQueue / ExecutionContext refactor. |
| auto guard = device->GetScopedLock(); |
| queue->ForceEventualFlushOfCommands(); |
| DAWN_TRY(device->Tick()); |
| } |
| // Check the completed serial. |
| ExecutionSerial completedSerial = queue->GetCompletedCommandSerial(); |
| if (completedSerial < waitSerial) { |
| if (timeout > Nanoseconds(0)) { |
| // Wait on the serial if it hasn't passed yet. |
| DAWN_TRY_ASSIGN(success, queue->WaitForQueueSerial(waitSerial, timeout)); |
| } |
| // Update completed serials. |
| DAWN_TRY(queue->CheckPassedSerials()); |
| completedSerial = queue->GetCompletedCommandSerial(); |
| } |
| // Poll futures for completion. |
| for (auto it = begin; it != end; ++it) { |
| ExecutionSerial serial = |
| std::get<QueueAndSerial>(it->event->GetCompletionData()).completionSerial; |
| if (serial <= completedSerial) { |
| success = true; |
| it->ready = true; |
| } |
| } |
| return {}; |
| }())) { |
| // There was an error. Pending submit may have failed or waiting for fences |
| // may have lost the device. The device is lost inside ConsumedError. |
| // Mark all futures as ready. |
| for (auto it = begin; it != end; ++it) { |
| it->ready = true; |
| } |
| success = true; |
| } |
| return success; |
| } |
| |
| // We can replace the std::vector& when std::span is available via C++20. |
| wgpu::WaitStatus WaitImpl(std::vector<TrackedFutureWaitInfo>& futures, Nanoseconds timeout) { |
| auto begin = futures.begin(); |
| const auto end = futures.end(); |
| bool anySuccess = false; |
| // The following loop will partition [begin, end) based on the type of wait is required. |
| // After each partition, it will wait/poll on the first partition, then advance `begin` |
| // to the start of the next partition. Note that for timeout > 0 and unsupported mixed |
| // sources, we validate that there is a single partition. If there is only one, then the |
| // loop runs only once and the timeout does not stack. |
| while (begin != end) { |
| const auto& first = begin->event->GetCompletionData(); |
| |
| DeviceBase* waitDevice; |
| ExecutionSerial lowestWaitSerial; |
| if (std::holds_alternative<Ref<SystemEvent>>(first)) { |
| waitDevice = nullptr; |
| } else { |
| const auto& queueAndSerial = std::get<QueueAndSerial>(first); |
| waitDevice = queueAndSerial.queue->GetDevice(); |
| lowestWaitSerial = queueAndSerial.completionSerial; |
| } |
| // Partition the remaining futures based on whether they match the same completion |
| // data type as the first. Also keep track of the lowest wait serial. |
| const auto mid = |
| std::partition(std::next(begin), end, [&](const TrackedFutureWaitInfo& info) { |
| const auto& completionData = info.event->GetCompletionData(); |
| if (std::holds_alternative<Ref<SystemEvent>>(completionData)) { |
| return waitDevice == nullptr; |
| } else { |
| const auto& queueAndSerial = std::get<QueueAndSerial>(completionData); |
| if (waitDevice == queueAndSerial.queue->GetDevice()) { |
| lowestWaitSerial = |
| std::min(lowestWaitSerial, queueAndSerial.completionSerial); |
| return true; |
| } else { |
| return false; |
| } |
| } |
| }); |
| |
| // There's a mix of wait sources if partition yielded an iterator that is not at the end. |
| if (mid != end) { |
| if (timeout > Nanoseconds(0)) { |
| // Multi-source wait is unsupported. |
| // TODO(dawn:2062): Implement support for this when the device supports it. |
| // It should eventually gather the lowest serial from the queue(s), transform them |
| // into completion events, and wait on all of the events. Then for any queues that |
| // saw a completion, poll all futures related to that queue for completion. |
| return wgpu::WaitStatus::UnsupportedMixedSources; |
| } |
| } |
| |
| bool success; |
| if (waitDevice) { |
| success = WaitQueueSerialsImpl(waitDevice, std::get<QueueAndSerial>(first).queue.Get(), |
| lowestWaitSerial, begin, mid, timeout); |
| } else { |
| if (timeout > Nanoseconds(0)) { |
| success = WaitAnySystemEvent(SystemEventAndReadyStateIterator{begin}, |
| SystemEventAndReadyStateIterator{mid}, timeout); |
| } else { |
| // Poll the completion events. |
| success = false; |
| for (auto it = begin; it != mid; ++it) { |
| if (std::get<Ref<SystemEvent>>(it->event->GetCompletionData())->IsSignaled()) { |
| it->ready = true; |
| success = true; |
| } |
| } |
| } |
| } |
| anySuccess |= success; |
| |
| // Advance the iterator to the next partition. |
| begin = mid; |
| } |
| if (!anySuccess) { |
| return wgpu::WaitStatus::TimedOut; |
| } |
| return wgpu::WaitStatus::Success; |
| } |
| |
| // Reorder callbacks to enforce callback ordering required by the spec. |
| // Returns an iterator just past the last ready callback. |
| auto PrepareReadyCallbacks(std::vector<TrackedFutureWaitInfo>& futures) { |
| // Partition the futures so the following sort looks at fewer elements. |
| auto endOfReady = |
| std::partition(futures.begin(), futures.end(), |
| [](const TrackedFutureWaitInfo& future) { return future.ready; }); |
| |
| // Enforce the following rules from https://gpuweb.github.io/gpuweb/#promise-ordering: |
| // 1. For some GPUQueue q, if p1 = q.onSubmittedWorkDone() is called before |
| // p2 = q.onSubmittedWorkDone(), then p1 must settle before p2. |
| // 2. For some GPUQueue q and GPUBuffer b on the same GPUDevice, |
| // if p1 = b.mapAsync() is called before p2 = q.onSubmittedWorkDone(), |
| // then p1 must settle before p2. |
| // |
| // To satisfy the rules, we need only put lower future ids before higher future |
| // ids. Lower future ids were created first. |
| std::sort(futures.begin(), endOfReady, |
| [](const TrackedFutureWaitInfo& a, const TrackedFutureWaitInfo& b) { |
| return a.futureID < b.futureID; |
| }); |
| |
| return endOfReady; |
| } |
| |
| } // namespace |
| |
| // EventManager |
| |
| EventManager::EventManager() { |
| // Construct the non-movable inner struct. |
| mEvents.Use([&](auto events) { (*events).emplace(); }); |
| } |
| |
| EventManager::~EventManager() { |
| DAWN_ASSERT(IsShutDown()); |
| } |
| |
| MaybeError EventManager::Initialize(const UnpackedPtr<InstanceDescriptor>& descriptor) { |
| if (descriptor) { |
| if (descriptor->features.timedWaitAnyMaxCount > kTimedWaitAnyMaxCountDefault) { |
| // We don't yet support a higher timedWaitAnyMaxCount because it would be complicated |
| // to implement on Windows, and it isn't that useful to implement only on non-Windows. |
| return DAWN_VALIDATION_ERROR("Requested timedWaitAnyMaxCount is not supported"); |
| } |
| mTimedWaitAnyEnable = descriptor->features.timedWaitAnyEnable; |
| mTimedWaitAnyMaxCount = |
| std::max(kTimedWaitAnyMaxCountDefault, descriptor->features.timedWaitAnyMaxCount); |
| } |
| |
| return {}; |
| } |
| |
| void EventManager::ShutDown() { |
| mEvents.Use([&](auto events) { (*events).reset(); }); |
| } |
| |
| bool EventManager::IsShutDown() const { |
| return mEvents.Use([](auto events) { return !events->has_value(); }); |
| } |
| |
| FutureID EventManager::TrackEvent(Ref<TrackedEvent>&& event) { |
| if (!ValidateCallbackMode(ToAPI(event->mCallbackMode))) { |
| // TODO: crbug.com/42241407 - Update to use instance logging callback. |
| dawn::ErrorLog() << "Invalid callback mode: " << ToAPI(event->mCallbackMode); |
| return kNullFutureID; |
| } |
| |
| FutureID futureID = mNextFutureID++; |
| event->mFutureID = futureID; |
| |
| // Handle the event now if it's spontaneous and ready. |
| if (event->mCallbackMode == wgpu::CallbackMode::AllowSpontaneous) { |
| bool isReady = false; |
| auto completionData = event->GetCompletionData(); |
| if (std::holds_alternative<Ref<SystemEvent>>(completionData)) { |
| isReady = std::get<Ref<SystemEvent>>(completionData)->IsSignaled(); |
| } |
| if (std::holds_alternative<QueueAndSerial>(completionData)) { |
| auto& queueAndSerial = std::get<QueueAndSerial>(completionData); |
| isReady = queueAndSerial.completionSerial <= |
| queueAndSerial.queue->GetCompletedCommandSerial(); |
| } |
| if (isReady) { |
| event->EnsureComplete(EventCompletionType::Ready); |
| return futureID; |
| } |
| } |
| |
| mEvents.Use([&](auto events) { |
| if (!events->has_value()) { |
| return; |
| } |
| if (event->mCallbackMode != wgpu::CallbackMode::WaitAnyOnly) { |
| FutureID lastProcessedEventID = mLastProcessEventID.load(std::memory_order_acquire); |
| while (lastProcessedEventID < futureID && |
| !mLastProcessEventID.compare_exchange_weak(lastProcessedEventID, futureID, |
| std::memory_order_acq_rel)) { |
| } |
| } |
| (*events)->emplace(futureID, std::move(event)); |
| }); |
| return futureID; |
| } |
| |
| void EventManager::SetFutureReady(TrackedEvent* event) { |
| auto completionData = event->GetCompletionData(); |
| if (std::holds_alternative<Ref<SystemEvent>>(completionData)) { |
| std::get<Ref<SystemEvent>>(completionData)->Signal(); |
| } |
| if (std::holds_alternative<QueueAndSerial>(completionData)) { |
| auto& queueAndSerial = std::get<QueueAndSerial>(completionData); |
| queueAndSerial.completionSerial = queueAndSerial.queue->GetCompletedCommandSerial(); |
| } |
| |
| // Sometimes, events might become ready before they are even tracked. This can happen because |
| // tracking is ordered to uphold callback ordering, but events may become ready in any order. If |
| // the event is spontaneous, it will be completed when it is tracked. |
| if (event->mFutureID == kNullFutureID) { |
| return; |
| } |
| |
| // Handle spontaneous completion now. |
| if (event->mCallbackMode == wgpu::CallbackMode::AllowSpontaneous) { |
| mEvents.Use([&](auto events) { |
| if (!events->has_value()) { |
| return; |
| } |
| (*events)->erase(event->mFutureID); |
| }); |
| event->EnsureComplete(EventCompletionType::Ready); |
| } |
| } |
| |
| bool EventManager::ProcessPollEvents() { |
| DAWN_ASSERT(!IsShutDown()); |
| |
| std::vector<TrackedEvent::WaitRef> completable; |
| wgpu::WaitStatus waitStatus; |
| bool hasProgressingEvents = false; |
| auto hasIncompleteEvents = mEvents.Use([&](auto events) { |
| // Iterate all events and record poll events and spontaneous events since they are both |
| // allowed to be completed in the ProcessPoll call. Note that spontaneous events are allowed |
| // to trigger anywhere which is why we include them in the call. |
| std::vector<TrackedFutureWaitInfo> futures; |
| futures.reserve((*events)->size()); |
| for (auto& [futureID, event] : **events) { |
| if (event->mCallbackMode != wgpu::CallbackMode::WaitAnyOnly) { |
| // Figure out if there are any progressing events. If we only have non-progressing |
| // events, we need to return false to indicate that there isn't any polling work to |
| // be done. |
| auto completionData = event->GetCompletionData(); |
| if (std::holds_alternative<Ref<SystemEvent>>(completionData)) { |
| hasProgressingEvents |= |
| std::get<Ref<SystemEvent>>(completionData)->IsProgressing(); |
| } else { |
| hasProgressingEvents = true; |
| } |
| |
| futures.push_back( |
| TrackedFutureWaitInfo{futureID, TrackedEvent::WaitRef{event.Get()}, 0, false}); |
| } |
| } |
| |
| // If there wasn't anything to wait on, we can skip the wait and just return the end. |
| if (futures.size() == 0) { |
| return false; |
| } |
| |
| waitStatus = WaitImpl(futures, Nanoseconds(0)); |
| if (waitStatus == wgpu::WaitStatus::TimedOut) { |
| return true; |
| } |
| DAWN_ASSERT(waitStatus == wgpu::WaitStatus::Success); |
| |
| // Enforce callback ordering. |
| auto readyEnd = PrepareReadyCallbacks(futures); |
| |
| // For all the futures we are about to complete, first ensure they're untracked. |
| for (auto it = futures.begin(); it != readyEnd; ++it) { |
| (*events)->erase(it->futureID); |
| completable.emplace_back(std::move(it->event)); |
| } |
| return readyEnd != futures.end(); |
| }); |
| |
| // Finally, call callbacks while comparing the last process event id with any new ones that may |
| // have been created via the callbacks. |
| FutureID lastProcessEventID = mLastProcessEventID.load(std::memory_order_acquire); |
| for (auto& event : completable) { |
| event->EnsureComplete(EventCompletionType::Ready); |
| } |
| // Note that in the event of all progressing events completing, but there exists non-progressing |
| // events, we will return true one extra time. |
| return hasIncompleteEvents && hasProgressingEvents && |
| (lastProcessEventID != mLastProcessEventID.load(std::memory_order_acquire)); |
| } |
| |
| wgpu::WaitStatus EventManager::WaitAny(size_t count, FutureWaitInfo* infos, Nanoseconds timeout) { |
| DAWN_ASSERT(!IsShutDown()); |
| |
| // Validate for feature support. |
| if (timeout > Nanoseconds(0)) { |
| if (!mTimedWaitAnyEnable) { |
| return wgpu::WaitStatus::UnsupportedTimeout; |
| } |
| if (count > mTimedWaitAnyMaxCount) { |
| return wgpu::WaitStatus::UnsupportedCount; |
| } |
| // UnsupportedMixedSources is validated later, in WaitImpl. |
| } |
| |
| if (count == 0) { |
| return wgpu::WaitStatus::Success; |
| } |
| |
| // Look up all of the futures and build a list of `TrackedFutureWaitInfo`s. |
| std::vector<TrackedFutureWaitInfo> futures; |
| futures.reserve(count); |
| bool anyCompleted = false; |
| mEvents.Use([&](auto events) { |
| FutureID firstInvalidFutureID = mNextFutureID; |
| for (size_t i = 0; i < count; ++i) { |
| FutureID futureID = infos[i].future.id; |
| |
| // Check for cases that are undefined behavior in the API contract. |
| DAWN_ASSERT(futureID != 0); |
| DAWN_ASSERT(futureID < firstInvalidFutureID); |
| // TakeWaitRef below will catch if the future is waited twice at the |
| // same time (unless it's already completed). |
| |
| // Try to find the event. |
| auto it = (*events)->find(futureID); |
| if (it == (*events)->end()) { |
| infos[i].completed = true; |
| anyCompleted = true; |
| } else { |
| // TakeWaitRef below will catch if the future is waited twice at the same time |
| // (unless it's already completed). |
| infos[i].completed = false; |
| TrackedEvent* event = it->second.Get(); |
| futures.push_back( |
| TrackedFutureWaitInfo{futureID, TrackedEvent::WaitRef{event}, i, false}); |
| } |
| } |
| }); |
| // If any completed, return immediately. |
| if (anyCompleted) { |
| return wgpu::WaitStatus::Success; |
| } |
| // Otherwise, we should have successfully looked up all of them. |
| DAWN_ASSERT(futures.size() == count); |
| |
| wgpu::WaitStatus waitStatus = WaitImpl(futures, timeout); |
| if (waitStatus != wgpu::WaitStatus::Success) { |
| return waitStatus; |
| } |
| |
| // Enforce callback ordering |
| auto readyEnd = PrepareReadyCallbacks(futures); |
| |
| // For any futures that we're about to complete, first ensure they're untracked. It's OK if |
| // something actually isn't tracked anymore (because it completed elsewhere while waiting.) |
| mEvents.Use([&](auto events) { |
| for (auto it = futures.begin(); it != readyEnd; ++it) { |
| (*events)->erase(it->futureID); |
| } |
| }); |
| |
| // Finally, call callbacks and update return values. |
| for (auto it = futures.begin(); it != readyEnd; ++it) { |
| // Set completed before calling the callback. |
| infos[it->indexInInfos].completed = true; |
| it->event->EnsureComplete(EventCompletionType::Ready); |
| } |
| |
| return wgpu::WaitStatus::Success; |
| } |
| |
| // EventManager::TrackedEvent |
| |
| EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode, |
| Ref<SystemEvent> completionEvent) |
| : mCallbackMode(callbackMode), mCompletionData(std::move(completionEvent)) {} |
| |
| EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode, |
| QueueBase* queue, |
| ExecutionSerial completionSerial) |
| : mCallbackMode(callbackMode), mCompletionData(QueueAndSerial{queue, completionSerial}) {} |
| |
| EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode, Completed tag) |
| : TrackedEvent(callbackMode, SystemEvent::CreateSignaled()) {} |
| |
| EventManager::TrackedEvent::~TrackedEvent() { |
| DAWN_ASSERT(mFutureID != kNullFutureID); |
| DAWN_ASSERT(mCompleted); |
| } |
| |
| const EventManager::TrackedEvent::CompletionData& EventManager::TrackedEvent::GetCompletionData() |
| const { |
| return mCompletionData; |
| } |
| |
| void EventManager::TrackedEvent::EnsureComplete(EventCompletionType completionType) { |
| bool alreadyComplete = mCompleted.exchange(true); |
| if (!alreadyComplete) { |
| Complete(completionType); |
| } |
| } |
| |
| } // namespace dawn::native |