| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/metal/BackendMTL.h" |
| |
| #include "dawn/common/NSRef.h" |
| #include "dawn/common/SystemUtils.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/MetalBackend.h" |
| #include "dawn/native/metal/PhysicalDeviceMTL.h" |
| |
| #include <string> |
| #include <vector> |
| |
| namespace dawn::native::metal { |
| |
| namespace { |
| |
| bool CheckMetalValidationEnabled(InstanceBase* instance) { |
| if (instance->IsBackendValidationEnabled()) { |
| return true; |
| } |
| |
| // Sometime validation layer can be enabled eternally via xcode or command line. |
| if (GetEnvironmentVar("METAL_DEVICE_WRAPPER_TYPE").first == "1" || |
| GetEnvironmentVar("MTL_DEBUG_LAYER").first == "1") { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| } // anonymous namespace |
| |
| Backend::Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::Metal) { |
| if (GetInstance()->IsBackendValidationEnabled()) { |
| setenv("METAL_DEVICE_WRAPPER_TYPE", "1", 1); |
| } |
| } |
| |
| Backend::~Backend() = default; |
| |
| std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices( |
| const UnpackedPtr<RequestAdapterOptions>& options) { |
| if (options->forceFallbackAdapter) { |
| return {}; |
| } |
| if (!mPhysicalDevices.empty()) { |
| // Devices already discovered. |
| return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices}; |
| } |
| |
| bool metalValidationEnabled = CheckMetalValidationEnabled(GetInstance()); |
| @autoreleasepool { |
| #if DAWN_PLATFORM_IS(MACOS) |
| for (id<MTLDevice> device in MTLCopyAllDevices()) { |
| Ref<PhysicalDevice> physicalDevice = AcquireRef( |
| new PhysicalDevice(GetInstance(), AcquireNSPRef(device), metalValidationEnabled)); |
| if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) { |
| mPhysicalDevices.push_back(std::move(physicalDevice)); |
| } |
| } |
| #endif |
| |
| // iOS only has a single device so MTLCopyAllDevices doesn't exist there. |
| #if DAWN_PLATFORM_IS(IOS) |
| Ref<PhysicalDevice> physicalDevice = AcquireRef(new PhysicalDevice( |
| GetInstance(), AcquireNSPRef(MTLCreateSystemDefaultDevice()), metalValidationEnabled)); |
| if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) { |
| mPhysicalDevices.push_back(std::move(physicalDevice)); |
| } |
| #endif |
| } |
| return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices}; |
| } |
| |
| BackendConnection* Connect(InstanceBase* instance) { |
| return new Backend(instance); |
| } |
| |
| } // namespace dawn::native::metal |