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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/BackendMTL.h"
#include "dawn/common/NSRef.h"
#include "dawn/common/SystemUtils.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Instance.h"
#include "dawn/native/MetalBackend.h"
#include "dawn/native/metal/PhysicalDeviceMTL.h"
#include <string>
#include <vector>
namespace dawn::native::metal {
namespace {
bool CheckMetalValidationEnabled(InstanceBase* instance) {
if (instance->IsBackendValidationEnabled()) {
return true;
}
// Sometime validation layer can be enabled eternally via xcode or command line.
if (GetEnvironmentVar("METAL_DEVICE_WRAPPER_TYPE").first == "1" ||
GetEnvironmentVar("MTL_DEBUG_LAYER").first == "1") {
return true;
}
return false;
}
} // anonymous namespace
Backend::Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::Metal) {
if (GetInstance()->IsBackendValidationEnabled()) {
setenv("METAL_DEVICE_WRAPPER_TYPE", "1", 1);
}
}
Backend::~Backend() = default;
std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices(
const UnpackedPtr<RequestAdapterOptions>& options) {
if (options->forceFallbackAdapter) {
return {};
}
if (!mPhysicalDevices.empty()) {
// Devices already discovered.
return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices};
}
bool metalValidationEnabled = CheckMetalValidationEnabled(GetInstance());
@autoreleasepool {
#if DAWN_PLATFORM_IS(MACOS)
for (id<MTLDevice> device in MTLCopyAllDevices()) {
Ref<PhysicalDevice> physicalDevice = AcquireRef(
new PhysicalDevice(GetInstance(), AcquireNSPRef(device), metalValidationEnabled));
if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) {
mPhysicalDevices.push_back(std::move(physicalDevice));
}
}
#endif
// iOS only has a single device so MTLCopyAllDevices doesn't exist there.
#if DAWN_PLATFORM_IS(IOS)
Ref<PhysicalDevice> physicalDevice = AcquireRef(new PhysicalDevice(
GetInstance(), AcquireNSPRef(MTLCreateSystemDefaultDevice()), metalValidationEnabled));
if (!GetInstance()->ConsumedErrorAndWarnOnce(physicalDevice->Initialize())) {
mPhysicalDevices.push_back(std::move(physicalDevice));
}
#endif
}
return std::vector<Ref<PhysicalDeviceBase>>{mPhysicalDevices};
}
BackendConnection* Connect(InstanceBase* instance) {
return new Backend(instance);
}
} // namespace dawn::native::metal