| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/vulkan/ResolveTextureLoadingUtilsVk.h" |
| |
| #include <sstream> |
| #include <string> |
| #include <utility> |
| |
| #include "absl/container/inlined_vector.h" |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Enumerator.h" |
| #include "dawn/native/BindGroup.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/InternalPipelineStore.h" |
| #include "dawn/native/utils/WGPUHelpers.h" |
| #include "dawn/native/vulkan/BindGroupLayoutVk.h" |
| #include "dawn/native/vulkan/BindGroupVk.h" |
| #include "dawn/native/vulkan/DeviceVk.h" |
| #include "dawn/native/vulkan/PipelineLayoutVk.h" |
| #include "dawn/native/vulkan/RenderPipelineVk.h" |
| #include "dawn/native/vulkan/TextureVk.h" |
| #include "dawn/native/vulkan/UtilsVulkan.h" |
| #include "dawn/native/vulkan/VulkanError.h" |
| #include "dawn/native/webgpu_absl_format.h" |
| |
| namespace dawn::native::vulkan { |
| |
| namespace { |
| |
| constexpr char kBlitToColorVS[] = R"( |
| |
| @vertex fn vert_fullscreen_quad( |
| @builtin(vertex_index) vertex_index : u32, |
| ) -> @builtin(position) vec4f { |
| const pos = array( |
| vec2f(-1.0, -1.0), |
| vec2f( 3.0, -1.0), |
| vec2f(-1.0, 3.0)); |
| return vec4f(pos[vertex_index], 0.0, 1.0); |
| } |
| )"; |
| |
| std::string GenerateFS(const BlitColorToColorWithDrawPipelineKey& pipelineKey) { |
| std::ostringstream outputStructStream; |
| std::ostringstream assignOutputsStream; |
| std::ostringstream finalStream; |
| |
| finalStream << "enable chromium_internal_input_attachments;"; |
| |
| for (auto i : IterateBitSet(pipelineKey.attachmentsToExpandResolve)) { |
| finalStream << absl::StrFormat( |
| "@group(0) @binding(%u) @input_attachment_index(%u) var srcTex%u : " |
| "input_attachment<f32>;\n", |
| i, i, i); |
| |
| outputStructStream << absl::StrFormat("@location(%u) output%u : vec4f,\n", i, i); |
| |
| assignOutputsStream << absl::StrFormat( |
| "\toutputColor.output%u = inputAttachmentLoad(srcTex%u);\n", i, i); |
| } |
| |
| finalStream << "struct OutputColor {\n" << outputStructStream.str() << "}\n\n"; |
| finalStream << R"( |
| @fragment fn blit_to_color() -> OutputColor { |
| var outputColor : OutputColor; |
| )" << assignOutputsStream.str() |
| << R"( |
| return outputColor; |
| })"; |
| |
| return finalStream.str(); |
| } |
| |
| ResultOrError<Ref<RenderPipelineBase>> GetOrCreateColorBlitPipeline( |
| DeviceBase* device, |
| const BlitColorToColorWithDrawPipelineKey& pipelineKey, |
| uint8_t colorAttachmentCount) { |
| InternalPipelineStore* store = device->GetInternalPipelineStore(); |
| { |
| auto it = store->expandResolveTexturePipelines.find(pipelineKey); |
| if (it != store->expandResolveTexturePipelines.end()) { |
| return it->second; |
| } |
| } |
| |
| // vertex shader. |
| Ref<ShaderModuleBase> vshaderModule; |
| DAWN_TRY_ASSIGN(vshaderModule, utils::CreateShaderModule(device, kBlitToColorVS)); |
| |
| // fragment shader's source will depend on pipeline key. |
| std::string fsCode = GenerateFS(pipelineKey); |
| Ref<ShaderModuleBase> fshaderModule; |
| DAWN_TRY_ASSIGN(fshaderModule, utils::CreateShaderModule( |
| device, fsCode.c_str(), |
| {tint::wgsl::Extension::kChromiumInternalInputAttachments})); |
| |
| FragmentState fragmentState = {}; |
| fragmentState.module = fshaderModule.Get(); |
| |
| // Color target states. |
| PerColorAttachment<ColorTargetState> colorTargets = {}; |
| PerColorAttachment<wgpu::ColorTargetStateExpandResolveTextureDawn> msaaExpandResolveStates{}; |
| |
| for (auto [i, target] : Enumerate(colorTargets)) { |
| target.format = pipelineKey.colorTargetFormats[i]; |
| // We shouldn't change the color targets that are not involved in. |
| if (pipelineKey.resolveTargetsMask[i]) { |
| target.nextInChain = &msaaExpandResolveStates[i]; |
| msaaExpandResolveStates[i].enabled = pipelineKey.attachmentsToExpandResolve[i]; |
| if (msaaExpandResolveStates[i].enabled) { |
| target.writeMask = wgpu::ColorWriteMask::All; |
| } else { |
| target.writeMask = wgpu::ColorWriteMask::None; |
| } |
| } else { |
| target.writeMask = wgpu::ColorWriteMask::None; |
| } |
| } |
| |
| fragmentState.targetCount = colorAttachmentCount; |
| fragmentState.targets = colorTargets.data(); |
| |
| RenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.label = "blit_color_to_color"; |
| renderPipelineDesc.vertex.module = vshaderModule.Get(); |
| renderPipelineDesc.fragment = &fragmentState; |
| |
| // Depth stencil state. |
| DepthStencilState depthStencilState = {}; |
| if (pipelineKey.depthStencilFormat != wgpu::TextureFormat::Undefined) { |
| depthStencilState.format = pipelineKey.depthStencilFormat; |
| |
| renderPipelineDesc.depthStencil = &depthStencilState; |
| } |
| |
| // Multisample state. |
| DAWN_ASSERT(pipelineKey.sampleCount > 1); |
| renderPipelineDesc.multisample.count = pipelineKey.sampleCount; |
| |
| renderPipelineDesc.layout = nullptr; |
| |
| Ref<RenderPipelineBase> pipeline; |
| DAWN_TRY_ASSIGN( |
| pipeline, device->CreateRenderPipeline(&renderPipelineDesc, /*allowInternalBinding=*/true)); |
| |
| store->expandResolveTexturePipelines.emplace(pipelineKey, pipeline); |
| return pipeline; |
| } |
| |
| } // namespace |
| |
| MaybeError BeginRenderPassAndExpandResolveTextureWithDraw(Device* device, |
| CommandRecordingContext* commandContext, |
| const BeginRenderPassCmd* renderPass, |
| const VkRenderPassBeginInfo& beginInfo) { |
| DAWN_ASSERT(device->IsLockedByCurrentThreadIfNeeded()); |
| |
| // Construct pipeline key |
| BlitColorToColorWithDrawPipelineKey pipelineKey; |
| ColorAttachmentIndex colorAttachmentCount = |
| GetHighestBitIndexPlusOne(renderPass->attachmentState->GetColorAttachmentsMask()); |
| for (ColorAttachmentIndex colorIdx : |
| IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) { |
| const auto& colorAttachment = renderPass->colorAttachments[colorIdx]; |
| const auto& view = colorAttachment.view; |
| DAWN_ASSERT(view != nullptr); |
| const Format& format = view->GetFormat(); |
| TextureComponentType baseType = format.GetAspectInfo(Aspect::Color).baseType; |
| // Blitting integer textures are not currently supported. |
| DAWN_ASSERT(baseType == TextureComponentType::Float); |
| |
| if (colorAttachment.loadOp == wgpu::LoadOp::ExpandResolveTexture) { |
| // TODO(42240662): Handle the cases where resolveTarget is altered by workarounds such |
| // as ResolveMultipleAttachmentInSeparatePasses/AlwaysResolveIntoZeroLevelAndLayer. We |
| // need to careful handle such cases because the render pass' compatibility could be |
| // affected as well. |
| DAWN_INVALID_IF(colorAttachment.resolveTarget == nullptr, |
| "resolveTarget at %d has been removed by some workarounds. %s doesn't " |
| "support this yet.", |
| colorIdx, colorAttachment.loadOp); |
| DAWN_ASSERT(colorAttachment.resolveTarget->GetLayerCount() == 1u); |
| DAWN_ASSERT(colorAttachment.resolveTarget->GetDimension() == |
| wgpu::TextureViewDimension::e2D); |
| pipelineKey.attachmentsToExpandResolve.set(colorIdx); |
| } |
| pipelineKey.resolveTargetsMask.set(colorIdx, colorAttachment.resolveTarget != nullptr); |
| |
| pipelineKey.colorTargetFormats[colorIdx] = format.format; |
| pipelineKey.sampleCount = view->GetTexture()->GetSampleCount(); |
| } |
| |
| DAWN_ASSERT(pipelineKey.attachmentsToExpandResolve.any()); |
| |
| pipelineKey.depthStencilFormat = wgpu::TextureFormat::Undefined; |
| if (renderPass->depthStencilAttachment.view != nullptr) { |
| pipelineKey.depthStencilFormat = |
| renderPass->depthStencilAttachment.view->GetFormat().format; |
| } |
| |
| Ref<RenderPipelineBase> pipeline; |
| DAWN_TRY_ASSIGN(pipeline, GetOrCreateColorBlitPipeline( |
| device, pipelineKey, static_cast<uint8_t>(colorAttachmentCount))); |
| |
| RenderPipeline* pipelineVk = ToBackend(pipeline.Get()); |
| PipelineLayout* layoutVk = ToBackend(pipeline->GetLayout()); |
| DAWN_ASSERT(layoutVk != nullptr); |
| |
| // Construct bind group. |
| Ref<BindGroupLayoutBase> bgl; |
| DAWN_TRY_ASSIGN(bgl, pipelineVk->GetBindGroupLayout(0)); |
| |
| Ref<BindGroupBase> bindGroup; |
| absl::InlinedVector<BindGroupEntry, kMaxColorAttachments> bgEntries = {}; |
| |
| for (auto colorIdx : IterateBitSet(pipelineKey.attachmentsToExpandResolve)) { |
| const auto& colorAttachment = renderPass->colorAttachments[colorIdx]; |
| bgEntries.push_back({}); |
| auto& bgEntry = bgEntries.back(); |
| bgEntry.binding = static_cast<uint8_t>(colorIdx); |
| bgEntry.textureView = colorAttachment.resolveTarget.Get(); |
| |
| // Transition the resolve texture |
| auto* textureVk = static_cast<Texture*>(colorAttachment.resolveTarget->GetTexture()); |
| textureVk->TransitionUsageNow(commandContext, kResolveAttachmentLoadingUsage, |
| wgpu::ShaderStage::Fragment, |
| colorAttachment.resolveTarget->GetSubresourceRange()); |
| } |
| |
| BindGroupDescriptor bgDesc = {}; |
| bgDesc.layout = bgl.Get(); |
| bgDesc.entryCount = bgEntries.size(); |
| bgDesc.entries = bgEntries.data(); |
| DAWN_TRY_ASSIGN(bindGroup, device->CreateBindGroup(&bgDesc, UsageValidationMode::Internal)); |
| BindGroup* bindGroupVk = ToBackend(bindGroup.Get()); |
| |
| // Start the render pass |
| VkCommandBuffer commandBuffer = commandContext->commandBuffer; |
| |
| device->fn.CmdBeginRenderPass(commandBuffer, &beginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| |
| // Draw to perform the blit. |
| VkViewport viewport{}; |
| viewport.x = 0.0f; |
| viewport.y = 0.0f; |
| viewport.width = static_cast<float>(renderPass->width); |
| viewport.height = static_cast<float>(renderPass->height); |
| viewport.minDepth = 0.0f; |
| viewport.maxDepth = 1.0f; |
| device->fn.CmdSetViewport(commandBuffer, 0, 1, &viewport); |
| |
| VkRect2D scissor{}; |
| scissor.offset = {0, 0}; |
| scissor.extent.width = renderPass->width; |
| scissor.extent.height = renderPass->height; |
| device->fn.CmdSetScissor(commandBuffer, 0, 1, &scissor); |
| |
| device->fn.CmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| *pipelineVk->GetHandle()); |
| device->fn.CmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| *layoutVk->GetHandle(), 0, 1, &*bindGroupVk->GetHandle(), 0, |
| nullptr); |
| device->fn.CmdDraw(commandBuffer, 3, 1, 0, 0); |
| |
| device->fn.CmdNextSubpass(commandBuffer, VK_SUBPASS_CONTENTS_INLINE); |
| |
| // Subpass dependency automatically transitions the layouts of the resolve textures |
| // to RenderAttachment. So we need to notify TextureVk and don't need to use any explicit |
| // barriers. |
| for (auto colorIdx : IterateBitSet(pipelineKey.attachmentsToExpandResolve)) { |
| const auto& colorAttachment = renderPass->colorAttachments[colorIdx]; |
| auto* textureVk = static_cast<Texture*>(colorAttachment.resolveTarget->GetTexture()); |
| textureVk->UpdateUsage(wgpu::TextureUsage::RenderAttachment, wgpu::ShaderStage::Fragment, |
| colorAttachment.resolveTarget->GetSubresourceRange()); |
| } |
| |
| return {}; |
| } |
| } // namespace dawn::native::vulkan |