| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <array> |
| #include <cstring> |
| #include <limits> |
| #include <tuple> |
| #include <type_traits> |
| #include <vector> |
| |
| #include "dawn/tests/DawnTest.h" |
| |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| constexpr static unsigned int kRTSize = 16; |
| |
| class DrawQuad { |
| public: |
| DrawQuad() {} |
| DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) { |
| vsModule = utils::CreateShaderModule(device, vsSource); |
| fsModule = utils::CreateShaderModule(device, fsSource); |
| |
| pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr); |
| } |
| |
| void Draw(wgpu::RenderPassEncoder* pass) { |
| utils::ComboRenderPipelineDescriptor descriptor; |
| descriptor.layout = pipelineLayout; |
| descriptor.vertex.module = vsModule; |
| descriptor.cFragment.module = fsModule; |
| |
| auto renderPipeline = device.CreateRenderPipeline(&descriptor); |
| |
| pass->SetPipeline(renderPipeline); |
| pass->Draw(6, 1, 0, 0); |
| } |
| |
| private: |
| wgpu::Device device; |
| wgpu::ShaderModule vsModule = {}; |
| wgpu::ShaderModule fsModule = {}; |
| wgpu::PipelineLayout pipelineLayout = {}; |
| }; |
| |
| class RenderPassLoadOpTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.size.width = kRTSize; |
| descriptor.size.height = kRTSize; |
| descriptor.size.depthOrArrayLayers = 1; |
| descriptor.sampleCount = 1; |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| descriptor.mipLevelCount = 1; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| renderTarget = device.CreateTexture(&descriptor); |
| |
| renderTargetView = renderTarget.CreateView(); |
| |
| std::fill(expectZero.begin(), expectZero.end(), utils::RGBA8::kZero); |
| |
| std::fill(expectGreen.begin(), expectGreen.end(), utils::RGBA8::kGreen); |
| |
| std::fill(expectBlue.begin(), expectBlue.end(), utils::RGBA8::kBlue); |
| |
| // draws a blue quad on the right half of the screen |
| const char* vsSource = R"( |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f( 0.0, -1.0), |
| vec2f( 1.0, -1.0), |
| vec2f( 0.0, 1.0), |
| vec2f( 0.0, 1.0), |
| vec2f( 1.0, -1.0), |
| vec2f( 1.0, 1.0)); |
| |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| })"; |
| |
| const char* fsSource = R"( |
| @fragment fn main() -> @location(0) vec4f { |
| return vec4f(0.0, 0.0, 1.0, 1.0); |
| })"; |
| blueQuad = DrawQuad(device, vsSource, fsSource); |
| } |
| |
| template <class T> |
| void TestClearColor(wgpu::TextureFormat format, |
| const wgpu::Color& clearColor, |
| const std::array<T, 4>& expectedPixelValue) { |
| constexpr wgpu::Extent3D kTextureSize = {1, 1, 1}; |
| |
| wgpu::TextureDescriptor textureDescriptor; |
| textureDescriptor.dimension = wgpu::TextureDimension::e2D; |
| textureDescriptor.size = kTextureSize; |
| textureDescriptor.usage = |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| textureDescriptor.format = format; |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({texture.CreateView()}); |
| renderPassDescriptor.cColorAttachments[0].clearValue = clearColor; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.End(); |
| |
| const uint64_t bufferSize = sizeof(T) * expectedPixelValue.size(); |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = bufferSize; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(buffer, 0, kTextureBytesPerRowAlignment); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &kTextureSize); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| EXPECT_BUFFER_U8_RANGE_EQ(reinterpret_cast<const uint8_t*>(expectedPixelValue.data()), |
| buffer, 0, bufferSize / sizeof(uint8_t)); |
| } |
| |
| wgpu::Texture renderTarget; |
| wgpu::TextureView renderTargetView; |
| |
| std::array<utils::RGBA8, kRTSize * kRTSize> expectZero; |
| std::array<utils::RGBA8, kRTSize * kRTSize> expectGreen; |
| std::array<utils::RGBA8, kRTSize * kRTSize> expectBlue; |
| |
| DrawQuad blueQuad = {}; |
| }; |
| |
| // Tests clearing, loading, and drawing into color attachments |
| TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) { |
| // Part 1: clear once, check to make sure it's cleared |
| utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView}); |
| auto commandsClearZeroEncoder = device.CreateCommandEncoder(); |
| auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero); |
| clearZeroPass.End(); |
| auto commandsClearZero = commandsClearZeroEncoder.Finish(); |
| |
| utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView}); |
| renderPassClearGreen.cColorAttachments[0].clearValue = {0.0f, 1.0f, 0.0f, 1.0f}; |
| auto commandsClearGreenEncoder = device.CreateCommandEncoder(); |
| auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen); |
| clearGreenPass.End(); |
| auto commandsClearGreen = commandsClearGreenEncoder.Finish(); |
| |
| queue.Submit(1, &commandsClearZero); |
| EXPECT_TEXTURE_EQ(expectZero.data(), renderTarget, {0, 0}, {kRTSize, kRTSize}); |
| |
| queue.Submit(1, &commandsClearGreen); |
| EXPECT_TEXTURE_EQ(expectGreen.data(), renderTarget, {0, 0}, {kRTSize, kRTSize}); |
| |
| // Part 2: draw a blue quad into the right half of the render target, and check result |
| utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView}); |
| renderPassLoad.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| wgpu::CommandBuffer commandsLoad; |
| { |
| auto encoder = device.CreateCommandEncoder(); |
| auto pass = encoder.BeginRenderPass(&renderPassLoad); |
| blueQuad.Draw(&pass); |
| pass.End(); |
| commandsLoad = encoder.Finish(); |
| } |
| |
| queue.Submit(1, &commandsLoad); |
| // Left half should still be green |
| EXPECT_TEXTURE_EQ(expectGreen.data(), renderTarget, {0, 0}, {kRTSize / 2, kRTSize}); |
| // Right half should now be blue |
| EXPECT_TEXTURE_EQ(expectBlue.data(), renderTarget, {kRTSize / 2, 0}, {kRTSize / 2, kRTSize}); |
| } |
| |
| // Test clearing a color attachment with signed and unsigned integer formats. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearOnIntegerFormats) { |
| // RGBA8Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 254.8f, 255.0f}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {2, 3, 254, 255}; |
| TestClearColor<uint8_t>(wgpu::TextureFormat::RGBA8Uint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA8Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 126.8f, -128.0f}; |
| constexpr std::array<int8_t, 4> kExpectedPixelValue = {2, -3, 126, -128}; |
| TestClearColor<int8_t>(wgpu::TextureFormat::RGBA8Sint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA16Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 512.7f, 65535.f}; |
| constexpr std::array<uint16_t, 4> kExpectedPixelValue = {2, 3, 512, 65535u}; |
| TestClearColor<uint16_t>(wgpu::TextureFormat::RGBA16Uint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA16Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 32767.8f, -32768.0f}; |
| constexpr std::array<int16_t, 4> kExpectedPixelValue = {2, -3, 32767, -32768}; |
| TestClearColor<int16_t>(wgpu::TextureFormat::RGBA16Sint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA32Uint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, 3.3f, 65534.8f, 65537.f}; |
| constexpr std::array<uint32_t, 4> kExpectedPixelValue = {2, 3, 65534, 65537}; |
| TestClearColor<uint32_t>(wgpu::TextureFormat::RGBA32Uint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA32Sint |
| { |
| constexpr wgpu::Color kClearColor = {2.f, -3.3f, 65534.8f, -65537.f}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {2, -3, 65534, -65537}; |
| TestClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, kExpectedPixelValue); |
| } |
| } |
| |
| // This test verifies that input double values are being rendered correctly when clearing. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsToLargeValues) { |
| constexpr double kUint32MaxDouble = 4294967295.0; |
| constexpr uint32_t kUint32Max = static_cast<uint32_t>(kUint32MaxDouble); |
| // RGBA32Uint for UINT32_MAX |
| { |
| constexpr wgpu::Color kClearColor = {kUint32MaxDouble, kUint32MaxDouble, kUint32MaxDouble, |
| kUint32MaxDouble}; |
| constexpr std::array<uint32_t, 4> kExpectedPixelValue = {kUint32Max, kUint32Max, kUint32Max, |
| kUint32Max}; |
| TestClearColor<uint32_t>(wgpu::TextureFormat::RGBA32Uint, kClearColor, kExpectedPixelValue); |
| } |
| |
| constexpr double kSint32MaxDouble = 2147483647.0; |
| constexpr int32_t kSint32Max = static_cast<int32_t>(kSint32MaxDouble); |
| |
| constexpr double kSint32MinDouble = -2147483648.0; |
| constexpr int32_t kSint32Min = static_cast<int32_t>(kSint32MinDouble); |
| |
| // RGBA32Sint for SINT32 upper bound. |
| { |
| constexpr wgpu::Color kClearColor = {kSint32MaxDouble, kSint32MaxDouble, kSint32MaxDouble, |
| kSint32MaxDouble}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {kSint32Max, kSint32Max, kSint32Max, |
| kSint32Max}; |
| TestClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGBA32Sint for SINT32 lower bound. |
| { |
| constexpr wgpu::Color kClearColor = {kSint32MinDouble, kSint32MinDouble, kSint32MinDouble, |
| kSint32MinDouble}; |
| constexpr std::array<int32_t, 4> kExpectedPixelValue = {kSint32Min, kSint32Min, kSint32Min, |
| kSint32Min}; |
| TestClearColor<int32_t>(wgpu::TextureFormat::RGBA32Sint, kClearColor, kExpectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Uint8 formats (R8Uint, RG8Uint, RGBA8Uint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Uint8) { |
| constexpr uint16_t kUint8Max = std::numeric_limits<uint8_t>::max(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<uint8_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R8Uint, {-1, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Uint, {0, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Uint, {kUint8Max, 0, 0, 0}, {kUint8Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Uint, {kUint8Max + 1, 0, 0, 0}, {kUint8Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG8Uint, {0, kUint8Max, 0, 0}, {0, kUint8Max, 0, 0}}, |
| {wgpu::TextureFormat::RG8Uint, {-1, kUint8Max + 1, 0, 0}, {0, kUint8Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA8Uint, |
| {-1, 0, kUint8Max, kUint8Max + 1}, |
| {0, 0, kUint8Max, kUint8Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<uint8_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Sint8 formats (R8Sint, RG8Sint, RGBA8Sint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Sint8) { |
| constexpr int16_t kSint8Max = std::numeric_limits<int8_t>::max(); |
| constexpr int16_t kSint8Min = std::numeric_limits<int8_t>::min(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<int8_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R8Sint, {kSint8Min - 1, 0, 0, 0}, {kSint8Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Sint, {kSint8Min, 0, 0, 0}, {kSint8Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Sint, {kSint8Max, 0, 0, 0}, {kSint8Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R8Sint, {kSint8Max + 1, 0, 0, 0}, {kSint8Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG8Sint, {kSint8Min, kSint8Max, 0, 0}, {kSint8Min, kSint8Max, 0, 0}}, |
| {wgpu::TextureFormat::RG8Sint, |
| {kSint8Min - 1, kSint8Max + 1, 0, 0}, |
| {kSint8Min, kSint8Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA8Sint, |
| {kSint8Min - 1, kSint8Min, kSint8Max, kSint8Max + 1}, |
| {kSint8Min, kSint8Min, kSint8Max, kSint8Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<int8_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Uint16 formats (R16Uint, RG16Uint, RGBA16Uint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Uint16) { |
| constexpr uint32_t kUint16Max = std::numeric_limits<uint16_t>::max(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<uint16_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R16Uint, {-1, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Uint, {0, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Uint, {kUint16Max, 0, 0, 0}, {kUint16Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Uint, {kUint16Max + 1, 0, 0, 0}, {kUint16Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG16Uint, {0, kUint16Max, 0, 0}, {0, kUint16Max, 0, 0}}, |
| {wgpu::TextureFormat::RG16Uint, {-1, kUint16Max + 1, 0, 0}, {0, kUint16Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA16Uint, |
| {-1, 0, kUint16Max, kUint16Max + 1}, |
| {0, 0, kUint16Max, kUint16Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<uint16_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Sint16 formats (R16Sint, RG16Sint, RGBA16Sint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Sint16) { |
| constexpr int32_t kSint16Max = std::numeric_limits<int16_t>::max(); |
| constexpr int32_t kSint16Min = std::numeric_limits<int16_t>::min(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<int16_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R16Sint, {kSint16Min - 1, 0, 0, 0}, {kSint16Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Sint, {kSint16Min, 0, 0, 0}, {kSint16Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Sint, {kSint16Max, 0, 0, 0}, {kSint16Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R16Sint, {kSint16Max + 1, 0, 0, 0}, {kSint16Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG16Sint, |
| {kSint16Min, kSint16Max, 0, 0}, |
| {kSint16Min, kSint16Max, 0, 0}}, |
| {wgpu::TextureFormat::RG16Sint, |
| {kSint16Min - 1, kSint16Max + 1, 0, 0}, |
| {kSint16Min, kSint16Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA16Sint, |
| {kSint16Min - 1, kSint16Min, kSint16Max, kSint16Max + 1}, |
| {kSint16Min, kSint16Min, kSint16Max, kSint16Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<int16_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Uint32 formats (R32Uint, RG32Uint, RGBA32Uint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Uint32) { |
| constexpr uint64_t kUint32Max = std::numeric_limits<uint32_t>::max(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<uint32_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R32Uint, {-1, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Uint, {0, 0, 0, 0}, {0, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Uint, {kUint32Max, 0, 0, 0}, {kUint32Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Uint, {kUint32Max + 1, 0, 0, 0}, {kUint32Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG32Uint, {0, kUint32Max, 0, 0}, {0, kUint32Max, 0, 0}}, |
| {wgpu::TextureFormat::RG32Uint, {-1, kUint32Max + 1, 0, 0}, {0, kUint32Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA32Uint, |
| {-1, 0, kUint32Max, kUint32Max + 1}, |
| {0, 0, kUint32Max, kUint32Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<uint32_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on Sint32 formats (R32Sint, RG32Sint, RGBA32Sint) when the clear |
| // values are out of bound. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearIntegerFormatsOutOfBound_Sint32) { |
| constexpr int64_t kSint32Max = std::numeric_limits<int32_t>::max(); |
| constexpr int64_t kSint32Min = std::numeric_limits<int32_t>::min(); |
| |
| using TestCase = std::tuple<wgpu::TextureFormat, wgpu::Color, std::array<int32_t, 4>>; |
| constexpr std::array<TestCase, 7> kTestCases = {{ |
| {wgpu::TextureFormat::R32Sint, {kSint32Min - 1, 0, 0, 0}, {kSint32Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Sint, {kSint32Min, 0, 0, 0}, {kSint32Min, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Sint, {kSint32Max, 0, 0, 0}, {kSint32Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::R32Sint, {kSint32Max + 1, 0, 0, 0}, {kSint32Max, 0, 0, 0}}, |
| {wgpu::TextureFormat::RG32Sint, |
| {kSint32Min, kSint32Max, 0, 0}, |
| {kSint32Min, kSint32Max, 0, 0}}, |
| {wgpu::TextureFormat::RG32Sint, |
| {kSint32Min - 1, kSint32Max + 1, 0, 0}, |
| {kSint32Min, kSint32Max, 0, 0}}, |
| {wgpu::TextureFormat::RGBA32Sint, |
| {kSint32Min - 1, kSint32Min, kSint32Max, kSint32Max + 1}, |
| {kSint32Min, kSint32Min, kSint32Max, kSint32Max}}, |
| }}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| auto [format, clearColor, expectedPixelValue] = testCase; |
| TestClearColor<int32_t>(format, clearColor, expectedPixelValue); |
| } |
| } |
| |
| // Test clearing a color attachment on normalized formats when the clear values are out of bound. |
| // Note that we don't test RGBA8Snorm because it doesn't support being used as render attachments in |
| // current WebGPU SPEC. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearNormalizedFormatsOutOfBound) { |
| // RGBA8Unorm |
| { |
| constexpr wgpu::Color kClearColor = {-0.1f, 0, 1, 1.1f}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {0, 0, 255u, 255u}; |
| TestClearColor<uint8_t>(wgpu::TextureFormat::RGBA8Unorm, kClearColor, kExpectedPixelValue); |
| } |
| |
| // RGB10A2Unorm - Test components RGB |
| { |
| constexpr wgpu::Color kClearColor = {-0.1f, 0, 1.1f, 1}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {0, 0, 0xF0u, 0xFFu}; |
| TestClearColor<uint8_t>(wgpu::TextureFormat::RGB10A2Unorm, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGB10A2Unorm - Test component A < 0 |
| { |
| constexpr wgpu::Color kClearColor = {0, 0, 0, -0.1f}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {0, 0, 0, 0}; |
| TestClearColor<uint8_t>(wgpu::TextureFormat::RGB10A2Unorm, kClearColor, |
| kExpectedPixelValue); |
| } |
| |
| // RGB10A2Unorm - Test component A > 1 |
| { |
| constexpr wgpu::Color kClearColor = {0, 0, 0, 1.1f}; |
| constexpr std::array<uint8_t, 4> kExpectedPixelValue = {0, 0, 0, 0xC0u}; |
| TestClearColor<uint8_t>(wgpu::TextureFormat::RGB10A2Unorm, kClearColor, |
| kExpectedPixelValue); |
| } |
| } |
| |
| // Test clearing multiple color attachments with different big signed and unsigned integers can |
| // still work correctly. |
| TEST_P(RenderPassLoadOpTests, LoadOpClearWithBig32BitIntegralValuesOnMultipleColorAttachments) { |
| constexpr int32_t kMaxInt32RepresentableInFloat = 1 << std::numeric_limits<float>::digits; |
| constexpr int32_t kMinInt32RepresentableInFloat = -kMaxInt32RepresentableInFloat; |
| |
| constexpr uint32_t kMaxUInt32RepresentableInFloat = 1 << std::numeric_limits<float>::digits; |
| std::array<float, 4> testColorForRGBA32Float = { |
| kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat - 1, |
| kMaxUInt32RepresentableInFloat - 2, kMaxUInt32RepresentableInFloat - 3}; |
| std::array<uint32_t, 4> expectedDataForRGBA32Float; |
| for (uint32_t i = 0; i < expectedDataForRGBA32Float.size(); ++i) { |
| expectedDataForRGBA32Float[i] = *(reinterpret_cast<uint32_t*>(&testColorForRGBA32Float[i])); |
| } |
| |
| struct AttachmentCase { |
| static AttachmentCase Int(wgpu::TextureFormat format, |
| wgpu::Color clearValue, |
| const std::array<int32_t, 4> expData) { |
| AttachmentCase attachmentCase; |
| static_assert(sizeof(int32_t) * expData.size() == sizeof(attachmentCase.mExpData)); |
| attachmentCase.mFormat = format; |
| attachmentCase.mClearValue = clearValue; |
| memcpy(attachmentCase.mExpData, reinterpret_cast<const uint8_t*>(expData.data()), |
| sizeof(attachmentCase.mExpData)); |
| return attachmentCase; |
| } |
| static AttachmentCase Uint(wgpu::TextureFormat format, |
| wgpu::Color clearValue, |
| const std::array<uint32_t, 4> expData) { |
| AttachmentCase attachmentCase; |
| static_assert(sizeof(uint32_t) * expData.size() == sizeof(attachmentCase.mExpData)); |
| attachmentCase.mFormat = format; |
| attachmentCase.mClearValue = clearValue; |
| memcpy(attachmentCase.mExpData, reinterpret_cast<const uint8_t*>(expData.data()), |
| sizeof(attachmentCase.mExpData)); |
| return attachmentCase; |
| } |
| |
| wgpu::TextureFormat mFormat; |
| wgpu::Color mClearValue; |
| uint8_t mExpData[16]; |
| }; |
| using TestCase = std::vector<AttachmentCase>; |
| // Test cases are split so that the attachments in each case do not exceed the default |
| // maxColorAttachmentBytesPerSample. |
| static std::vector<TestCase> kTestCases = { |
| // 6 attachment case (Signed 1 and 2 components). |
| {AttachmentCase::Int(wgpu::TextureFormat::R32Sint, {kMaxInt32RepresentableInFloat, 0, 0, 0}, |
| {kMaxInt32RepresentableInFloat, 0, 0, 0}), |
| AttachmentCase::Int(wgpu::TextureFormat::R32Sint, |
| {kMaxInt32RepresentableInFloat + 1, 0, 0, 0}, |
| {kMaxInt32RepresentableInFloat + 1, 0, 0, 0}), |
| AttachmentCase::Int(wgpu::TextureFormat::R32Sint, {kMinInt32RepresentableInFloat, 0, 0, 0}, |
| {kMinInt32RepresentableInFloat, 0, 0, 0}), |
| AttachmentCase::Int(wgpu::TextureFormat::R32Sint, |
| {kMinInt32RepresentableInFloat - 1, 0, 0, 0}, |
| {kMinInt32RepresentableInFloat - 1, 0, 0, 0}), |
| AttachmentCase::Int( |
| wgpu::TextureFormat::RG32Sint, |
| {kMaxInt32RepresentableInFloat, kMaxInt32RepresentableInFloat + 1, 0, 0}, |
| {kMaxInt32RepresentableInFloat, kMaxInt32RepresentableInFloat + 1, 0, 0}), |
| AttachmentCase::Int( |
| wgpu::TextureFormat::RG32Sint, |
| {kMinInt32RepresentableInFloat, kMinInt32RepresentableInFloat - 1, 0, 0}, |
| {kMinInt32RepresentableInFloat, kMinInt32RepresentableInFloat - 1, 0, 0})}, |
| |
| // 4 attachment case (Signed 1 and 2 components). |
| {AttachmentCase::Int(wgpu::TextureFormat::R32Sint, {kMaxInt32RepresentableInFloat, 0, 0, 0}, |
| {kMaxInt32RepresentableInFloat, 0, 0, 0}), |
| AttachmentCase::Int(wgpu::TextureFormat::R32Sint, |
| {kMaxInt32RepresentableInFloat + 1, 0, 0, 0}, |
| {kMaxInt32RepresentableInFloat + 1, 0, 0, 0}), |
| AttachmentCase::Int( |
| wgpu::TextureFormat::RG32Sint, |
| {kMaxInt32RepresentableInFloat, kMaxInt32RepresentableInFloat + 1, 0, 0}, |
| {kMaxInt32RepresentableInFloat, kMaxInt32RepresentableInFloat + 1, 0, 0}), |
| AttachmentCase::Int( |
| wgpu::TextureFormat::RG32Sint, |
| {kMinInt32RepresentableInFloat, kMinInt32RepresentableInFloat - 1, 0, 0}, |
| {kMinInt32RepresentableInFloat, kMinInt32RepresentableInFloat - 1, 0, 0})}, |
| |
| // Signed 4 components. |
| {AttachmentCase::Int( |
| wgpu::TextureFormat::RGBA32Sint, |
| {kMaxInt32RepresentableInFloat, kMinInt32RepresentableInFloat, |
| kMaxInt32RepresentableInFloat + 1, kMinInt32RepresentableInFloat - 1}, |
| {kMaxInt32RepresentableInFloat, kMinInt32RepresentableInFloat, |
| kMaxInt32RepresentableInFloat + 1, kMinInt32RepresentableInFloat - 1}), |
| AttachmentCase::Int( |
| wgpu::TextureFormat::RGBA32Sint, |
| {kMaxInt32RepresentableInFloat, kMinInt32RepresentableInFloat, |
| kMaxInt32RepresentableInFloat - 1, kMinInt32RepresentableInFloat + 1}, |
| {kMaxInt32RepresentableInFloat, kMinInt32RepresentableInFloat, |
| kMaxInt32RepresentableInFloat - 1, kMinInt32RepresentableInFloat + 1})}, |
| |
| // Unsigned 1 components. |
| {AttachmentCase::Uint(wgpu::TextureFormat::R32Uint, |
| {kMaxUInt32RepresentableInFloat, 0, 0, 0}, |
| {kMaxUInt32RepresentableInFloat, 0, 0, 0}), |
| AttachmentCase::Uint(wgpu::TextureFormat::R32Uint, |
| {kMaxUInt32RepresentableInFloat + 1, 0, 0, 0}, |
| {kMaxUInt32RepresentableInFloat + 1, 0, 0, 0})}, |
| |
| // Unsigned 2 components. |
| {AttachmentCase::Uint( |
| wgpu::TextureFormat::RG32Uint, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat, 0, 0}, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat, 0, 0}), |
| AttachmentCase::Uint( |
| wgpu::TextureFormat::RG32Uint, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat + 1, 0, 0}, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat + 1, 0, 0})}, |
| |
| // Unsigned 4 component expectations (with use of signed inputs). |
| {AttachmentCase::Uint( |
| wgpu::TextureFormat::RGBA32Uint, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat + 1, |
| kMaxUInt32RepresentableInFloat - 1, kMaxUInt32RepresentableInFloat - 2}, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat + 1, |
| kMaxUInt32RepresentableInFloat - 1, kMaxUInt32RepresentableInFloat - 2}), |
| AttachmentCase::Uint( |
| wgpu::TextureFormat::RGBA32Sint, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat - 1, |
| kMaxUInt32RepresentableInFloat - 2, kMaxUInt32RepresentableInFloat - 3}, |
| {static_cast<int32_t>(kMaxUInt32RepresentableInFloat), |
| static_cast<int32_t>(kMaxUInt32RepresentableInFloat - 1), |
| static_cast<int32_t>(kMaxUInt32RepresentableInFloat - 2), |
| static_cast<int32_t>(kMaxUInt32RepresentableInFloat - 3)})}, |
| |
| // Unsigned 4 component expectations from float. |
| {AttachmentCase::Uint( |
| wgpu::TextureFormat::RGBA32Float, |
| {kMaxUInt32RepresentableInFloat, kMaxUInt32RepresentableInFloat - 1, |
| kMaxUInt32RepresentableInFloat - 2, kMaxUInt32RepresentableInFloat - 3}, |
| expectedDataForRGBA32Float)}}; |
| |
| for (const TestCase& testCase : kTestCases) { |
| if (testCase.size() > GetSupportedLimits().limits.maxColorAttachments) { |
| continue; |
| } |
| std::vector<wgpu::Texture> textures; |
| std::vector<wgpu::RenderPassColorAttachment> colorAttachmentsInfo; |
| std::vector<wgpu::Buffer> outputBuffers; |
| |
| // Initialize the default values for the textures. |
| wgpu::TextureDescriptor textureDescriptor = {}; |
| textureDescriptor.size = {1, 1, 1}; |
| textureDescriptor.usage = |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| for (const AttachmentCase& attachmentCase : testCase) { |
| textureDescriptor.format = attachmentCase.mFormat; |
| textures.push_back(device.CreateTexture(&textureDescriptor)); |
| |
| wgpu::RenderPassColorAttachment colorAttachmentInfo = {}; |
| colorAttachmentInfo.view = textures.back().CreateView(); |
| colorAttachmentInfo.loadOp = wgpu::LoadOp::Clear; |
| colorAttachmentInfo.storeOp = wgpu::StoreOp::Store; |
| colorAttachmentInfo.clearValue = attachmentCase.mClearValue; |
| colorAttachmentsInfo.push_back(colorAttachmentInfo); |
| |
| // Create the output buffer to compare values against. |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| bufferDescriptor.size = sizeof(attachmentCase.mExpData); |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| outputBuffers.push_back(device.CreateBuffer(&bufferDescriptor)); |
| } |
| |
| wgpu::RenderPassDescriptor renderPassDescriptor = {}; |
| renderPassDescriptor.colorAttachmentCount = colorAttachmentsInfo.size(); |
| renderPassDescriptor.colorAttachments = colorAttachmentsInfo.data(); |
| wgpu::RenderPassEncoder renderPass; |
| renderPass = encoder.BeginRenderPass(&renderPassDescriptor); |
| renderPass.End(); |
| |
| for (uint32_t i = 0; i < testCase.size(); ++i) { |
| wgpu::ImageCopyTexture imageCopyTexture = |
| utils::CreateImageCopyTexture(textures[i], 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(outputBuffers[i], 0, kTextureBytesPerRowAlignment); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, |
| &textureDescriptor.size); |
| } |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| for (uint32_t i = 0; i < testCase.size(); ++i) { |
| EXPECT_BUFFER_U8_RANGE_EQ(testCase.at(i).mExpData, outputBuffers[i], 0, |
| sizeof(testCase.at(i).mExpData)); |
| } |
| } |
| } |
| |
| // Test using LoadOp::Clear with different big unsigned integers as clearValues and LoadOp::Load on |
| // the other color attachments in one render pass encoder works correctly. |
| TEST_P(RenderPassLoadOpTests, MixedUseOfLoadOpLoadAndLoadOpClearWithBigIntegerValues) { |
| // TODO(crbug.com/dawn/2295): diagnose this failure on Pixel 4 OpenGLES |
| DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsAndroid() && IsQualcomm()); |
| |
| constexpr int32_t kMaxUInt32RepresentableInFloat = 1 << std::numeric_limits<float>::digits; |
| |
| wgpu::TextureDescriptor textureDescriptor = {}; |
| textureDescriptor.size = {1, 1, 1}; |
| textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment; |
| textureDescriptor.format = wgpu::TextureFormat::R32Uint; |
| |
| wgpu::Texture textureForLoad = device.CreateTexture(&textureDescriptor); |
| wgpu::Texture textureForClear = device.CreateTexture(&textureDescriptor); |
| |
| constexpr uint32_t kExpectedLoadValue = 2u; |
| // Initialize textureForLoad with pixel value 2u. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassForInit({textureForLoad.CreateView()}); |
| renderPassForInit.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPassForInit.cColorAttachments[0].clearValue = {kExpectedLoadValue, 0, 0, 0}; |
| wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassForInit); |
| renderPassEncoder.End(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| // Then set the load operation to Load while we still set the clear color to a big integer value |
| // that cannot be represented by float. |
| constexpr uint32_t kExpectedClearValue = kMaxUInt32RepresentableInFloat + 1; |
| wgpu::Buffer outputBuffer; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPassForClear( |
| {textureForLoad.CreateView(), textureForClear.CreateView()}); |
| renderPassForClear.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; |
| renderPassForClear.cColorAttachments[0].clearValue = {kExpectedClearValue, 0, 0, 0}; |
| renderPassForClear.cColorAttachments[1].loadOp = wgpu::LoadOp::Clear; |
| renderPassForClear.cColorAttachments[1].clearValue = {kExpectedClearValue, 0, 0, 0}; |
| wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassForClear); |
| renderPassEncoder.End(); |
| |
| wgpu::BufferDescriptor bufferDescriptor = {}; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| bufferDescriptor.size = 2 * sizeof(uint32_t); |
| outputBuffer = device.CreateBuffer(&bufferDescriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTextureForLoad = |
| utils::CreateImageCopyTexture(textureForLoad, 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBufferForLoad = |
| utils::CreateImageCopyBuffer(outputBuffer, 0, kTextureBytesPerRowAlignment); |
| encoder.CopyTextureToBuffer(&imageCopyTextureForLoad, &imageCopyBufferForLoad, |
| &textureDescriptor.size); |
| |
| wgpu::ImageCopyTexture imageCopyTextureForClear = |
| utils::CreateImageCopyTexture(textureForClear, 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBufferForClear = utils::CreateImageCopyBuffer( |
| outputBuffer, sizeof(uint32_t), kTextureBytesPerRowAlignment); |
| encoder.CopyTextureToBuffer(&imageCopyTextureForClear, &imageCopyBufferForClear, |
| &textureDescriptor.size); |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| } |
| |
| constexpr std::array<uint32_t, 2> kExpectedData = {kExpectedLoadValue, kExpectedClearValue}; |
| EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), outputBuffer, 0, kExpectedData.size()); |
| } |
| |
| DAWN_INSTANTIATE_TEST(RenderPassLoadOpTests, |
| D3D11Backend(), |
| D3D11Backend({"clear_color_with_draw"}), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |