[Dawn] Dynamically Allocate Internal Immediates for D3D12 Pipelines D3D12 pre-allocated root constants for possible internal immediates in pipeline layouts which waste root signature slots in some cases. This CL manages all internal immediates with Pipeline ImmediateMask and delay the root signature creation after internal immediates are determined. This allows more efficient usage of root signature slots. Bug:366291600 Change-Id: I95b464fe249f10f87fdfe3d8c136ceb728386042 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/319015 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.