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dawn
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4b1a9919029523f74a3e50283635880c7fb284f0
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.
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test
/
tint
/
shader_io
/
invariant_struct_member.wgsl.expected.wgsl
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struct
Out
{
@builtin
(
position
)
@invariant
pos
:
vec4
<f32>
,
}
@vertex
fn main
()
->
Out
{
return
Out
();
}