| struct buf0 { |
| one : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_31 : bool; |
| var x_32_phi : bool; |
| let x_26 : bool = (sign(cosh(709.0)) == 1.0); |
| x_32_phi = x_26; |
| if (!(x_26)) { |
| let x_6 : i32 = x_5.one; |
| x_31 = (x_6 == 1); |
| x_32_phi = x_31; |
| } |
| let x_32 : bool = x_32_phi; |
| if (x_32) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |