blob: 0ef2fee0f9c344a017279e6e5e4e9c302ea0706e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_9dbb51(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1, bias(1.0f), int2(1));
}
fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_9dbb51(tint_symbol_2, tint_symbol_3);
return;
}