blob: e2d9e608e78cab2049efb1633eb27d71d59ac3d1 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba8uint, write>;
fn textureStore_f8dead() {
textureStore(arg_0, vec3<i32>(1i), vec4<u32>(1u));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_f8dead();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_f8dead();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_f8dead();
}