Roll third_party/webgpu-cts/ 3d82812c2..3f9432918 (15 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/3d82812c2b53..3f9432918872
 - 3f9432 wgsl: Move AF `fract` execution tests using f32 intervals (#3664)
 - 11efd3 Enumerant type validation tests (#3662)
 - d001fb wgsl: Test atomic builtins with non-atomic types (#3661)
 - 12510b Test validation of increment and decrement statements. (#3658)
 - 507a10 wgsl: Validation of ldexp builtin function (#3615)
 - 248d74 Test that lhs reference of increment decrement evaluated once (#3656)
 - e272d4 [wgsl] Modernizes `modf`, `round`, and `saturate` to cover remaining types (#3647)
 - f8ecbd Add texture type and return type tests to (#3652)
 - 523752 [wgsl] User function validation (#3646)
 - a4a3cd Add validation tests for phony assignment (#3650)
 - a4cb87 wgsl: Validation for mix builtin function (#3573)
 - 5f7bbc Pointer type validation tests (#3649)
 - 18241e Add enable f16 for atan2 tests (#3660)
 - 539e36 shader/execution: Fix composite abstract runtime indexing (again) (#3659)
 - eaa860 shader/validation: Add compound assignment validation (#3648)

Created with './tools/run cts roll'

Change-Id: Ia48cf0c67f60d6db9412948ff6a94bffe44a3a89
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-amd-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
6 files changed
tree: 6741e4698bc5313f3a1e6989c9a2be2776d24b74
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.