commit | 4be42e57de56a814f4f602aada98bb8f144e659c | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Feb 22 19:58:53 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 22 19:58:53 2023 +0000 |
tree | 70bea69c07f8bf7ed9d09f6bf1d5020e3505f068 | |
parent | b4d2bbb24fd3f9765330cce5b40d61ac1f674662 [diff] |
tint/run-cts: make dump-shaders also disable symbol renaming Change-Id: If9e0db103135e3c7c7928a91f6995c56938bec3d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121040 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.