commit | 4bed3da90012b4d8659baf5190a02d7b74f38cda | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Feb 17 13:49:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Feb 17 13:49:21 2024 +0000 |
tree | 823d5e7bc6ed76d849da823759cf994df925014a | |
parent | 0f8a6dca30d3ee4a1f341fe35f9cbfa2f45962cf [diff] |
Roll DirectX Shader Compiler from 823125b32ef9 to 4bfe9c813633 (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/823125b32ef9..4bfe9c813633 2024-02-17 hanbyang@microsoft.com Fixed PdbUtils not actually normalizing the file paths (#6317) 2024-02-16 texr@microsoft.com Don't set RaytracingTier1_1 based on subobjects; enable flag validation (#6320) 2024-02-16 python3kgae@outlook.com [lit] Add dxil version to available_features for lit (#6310) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC bajones@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: bajones@google.com Change-Id: Ib074115ecdb16e6096270d1a2b34296914375802 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/175380 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.