| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { |
| f16mat4x3 inner; |
| } tint_symbol; |
| |
| void assign_and_preserve_padding_tint_symbol(f16mat4x3 value) { |
| tint_symbol.inner[0] = value[0u]; |
| tint_symbol.inner[1] = value[1u]; |
| tint_symbol.inner[2] = value[2u]; |
| tint_symbol.inner[3] = value[3u]; |
| } |
| |
| void f() { |
| f16mat4x3 m = f16mat4x3(f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf)); |
| assign_and_preserve_padding_tint_symbol(f16mat4x3(m)); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |