commit | 4c95f3253bd50792f162d47a0078b34f3ddc4dc5 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Thu Jul 27 17:05:06 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 27 17:05:06 2023 +0000 |
tree | feead310ed7acf8534f49dfcd7849dc6a3ead719 | |
parent | 7c7531e96901c7eb396f7f1f8b5bfa1f77f73680 [diff] |
Adds UMA histograms for shader compilations in Dawn. - Adds UMA histogram timer class, and passes through in LoadOrRun. - Updates backends to record cache hit/miss metrics. Bug: dawn:1934 Change-Id: Ic4616f6cfef071365a6e119cc6f02e5dab531315 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/142920 Commit-Queue: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.