| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/PassResourceUsage.h" | |
| #include "src/dawn/native/Texture.h" | |
| namespace dawn::native { | |
| absl::flat_hash_set<TextureBase*> GatherWritableTextures(const SyncScopeResourceUsage& scope) { | |
| absl::flat_hash_set<TextureBase*> writables; | |
| for (size_t i = 0; i < scope.textures.size(); ++i) { | |
| TextureBase* texture = scope.textures[i]; | |
| const TextureSubresourceSyncInfo& syncInfo = scope.textureSyncInfos[i]; | |
| bool isWritable = false; | |
| syncInfo.Iterate([&](const SubresourceRange&, const TextureSyncInfo& info) { | |
| if (isWritable) { | |
| return; | |
| } | |
| if (!IsSubset(info.usage, kReadOnlyTextureUsages)) { | |
| isWritable = true; | |
| } | |
| }); | |
| if (isWritable) { | |
| writables.insert(texture); | |
| } | |
| } | |
| return writables; | |
| } | |
| } // namespace dawn::native |