|author||Jiawei Shao <email@example.com>||Thu Jul 02 09:08:09 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Thu Jul 02 09:08:09 2020 +0000|
Fix bugs in the multi-layer copies with BC formats on D3D12 and OpenGL This patch fixes two bugs in the copy commands with BC formats and multiple array layers on D3D12 and OpenGL and adds two end2end tests as the regression tests. This patch also removes "viewArrayLayer" in the struct CopyConfig used in CompressedTextureBCFormatTest and sets the base array layer into CopyConfig.copyOrigin3D.z instead. BUG=dawn:453 TEST=dawn_end2end_tests Change-Id: I1c2e6b79fb7c44fc996655ab5a908e27ba8c4729 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24183 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.