blob: 815aa9358d0a2c09240a4f0ea30f0f7effd2c1d0 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_072e26() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_072e26();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_072e26();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_072e26();
return;
}