blob: b07f61e4081427b02f65be838d13decf165020e8 [file] [log] [blame]
Texture1D<uint4> arg_0 : register(t0, space1);
void textureLoad_1a8452() {
uint4 res = arg_0.Load(int2(1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_1a8452();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_1a8452();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1a8452();
return;
}