| struct Inner { |
| float3x4 m; |
| }; |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[64]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| float3x4 a_load_4(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(a[scalar_offset / 4]), asfloat(a[scalar_offset_1 / 4]), asfloat(a[scalar_offset_2 / 4])); |
| } |
| |
| Inner a_load_3(uint offset) { |
| const Inner tint_symbol_4 = {a_load_4((offset + 0u))}; |
| return tint_symbol_4; |
| } |
| |
| typedef Inner a_load_2_ret[4]; |
| a_load_2_ret a_load_2(uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = a_load_3((offset + (i_1 * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| Outer a_load_1(uint offset) { |
| const Outer tint_symbol_5 = {a_load_2((offset + 0u))}; |
| return tint_symbol_5; |
| } |
| |
| typedef Outer a_load_ret[4]; |
| a_load_ret a_load(uint offset) { |
| Outer arr_1[4] = (Outer[4])0; |
| { |
| for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { |
| arr_1[i_2] = a_load_1((offset + (i_2 * 256u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const int p_a_i_save = i(); |
| const int p_a_i_a_i_save = i(); |
| const int p_a_i_a_i_m_i_save = i(); |
| const Outer l_a[4] = a_load(0u); |
| const Outer l_a_i = a_load_1((256u * uint(p_a_i_save))); |
| const Inner l_a_i_a[4] = a_load_2((256u * uint(p_a_i_save))); |
| const Inner l_a_i_a_i = a_load_3(((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const float3x4 l_a_i_a_i_m = a_load_4(((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const uint scalar_offset_3 = ((((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))) + (16u * uint(p_a_i_a_i_m_i_save)))) / 4; |
| const float4 l_a_i_a_i_m_i = asfloat(a[scalar_offset_3 / 4]); |
| const int tint_symbol = p_a_i_save; |
| const int tint_symbol_1 = p_a_i_a_i_save; |
| const int tint_symbol_2 = p_a_i_a_i_m_i_save; |
| const int tint_symbol_3 = i(); |
| const uint scalar_offset_4 = (((((256u * uint(tint_symbol)) + (64u * uint(tint_symbol_1))) + (16u * uint(tint_symbol_2))) + (4u * uint(tint_symbol_3)))) / 4; |
| const float l_a_i_a_i_m_i_i = asfloat(a[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| return; |
| } |