commit | c503186f7bd048c46186c18b0587c02ee75d140f | [log] [tgz] |
---|---|---|
author | Kyle Charbonneau <kylechar@google.com> | Mon May 12 12:46:13 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon May 12 12:46:13 2025 -0700 |
tree | 0b59a51575dfd71c4b06ecc2865f28299b8d4691 | |
parent | 1e8c74bff1092b6dd6ade5ce1b018a1bcecfc85c [diff] |
vulkan: Cleanup for shader / pipeline code 1. Collapse branch when creating pipelines to simplify code. This has a small metric change in that VkPipelineCreation time is included in metric now for cache misses. 2. Remove TransformedShaderModuleCacheKey. This was used by TransformedShaderModuleCache which was deleted previously. Bug: none Change-Id: I21f637f0b5eeed540cd6abeae005185070bb13ab Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/241514 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.