commit | 4d9cadd58aeaeeac18af40fa2b773db1a579328f | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Thu Jul 23 11:30:56 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jul 23 11:30:56 2020 +0000 |
tree | 645fd76ec6b724246515f2d00c7a385523969619 | |
parent | 9061d5d154bc6456681b482c38849cdbddd86554 [diff] |
Enabling sampleMask usage in RenderPipelineVk Added the sampleMask functionality in Vulkan with some end2end tests including tests for the shader-output mask. Bug: dawn:491 Change-Id: Ib39682d8857729adb4776bc2f2d8e759bf75677b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25340 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.