commit | 4daebc435dda5a057192997abce90193fde2a303 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Mon Oct 07 20:39:53 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 07 20:39:53 2024 +0000 |
tree | 49ba503b91ecbfef253265c31e88739e9bcf2f07 | |
parent | 144db4700638d26f77dafe1e0f110c9d349769c4 [diff] |
[glsl][ir] Polyfill `textureGatherCompare` This Cl replaces the WGSL `textureGatherCompaer` call with the needed GLSL polyfill. Bug: 42251044 Change-Id: I33a35916709ac1f4be5c4ec00d9eb10927d1c120 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209375 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.