blob: b61c9fbed5f7f0e21bf65afa9995e3b183a02ade [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void distance_0657d4() {
float res = distance(float3(1.0f), float3(1.0f));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_0657d4();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_0657d4();
return;
}
kernel void compute_main() {
distance_0657d4();
return;
}