commit | 6197fd14684e5a3611f613fc59676a6e417a18d0 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue May 23 23:53:03 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 23 23:53:03 2023 +0000 |
tree | d08421cfd3507f454ebd6ca0515fa055a2778d4e | |
parent | 89172687c1d490a7186eb88397f198e9fd754dbe [diff] |
d3d11: support FeatureLevel::Core if D3D11 FL 11.1 is supported Bug: dawn:1820 Change-Id: Iba76d9aa519b555d10c6a9d6ffdf529268ac6737 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134080 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.