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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/TextureGL.h"
#include "common/Assert.h"
#include "dawn_native/opengl/DeviceGL.h"
#include "dawn_native/opengl/UtilsGL.h"
namespace dawn_native { namespace opengl {
namespace {
GLenum TargetForTexture(const TextureDescriptor* descriptor) {
switch (descriptor->dimension) {
case dawn::TextureDimension::e2D:
if (descriptor->arrayLayerCount > 1) {
ASSERT(descriptor->sampleCount == 1);
return GL_TEXTURE_2D_ARRAY;
} else {
if (descriptor->sampleCount > 1) {
return GL_TEXTURE_2D_MULTISAMPLE;
} else {
return GL_TEXTURE_2D;
}
}
default:
UNREACHABLE();
return GL_TEXTURE_2D;
}
}
GLenum TargetForTextureViewDimension(dawn::TextureViewDimension dimension,
uint32_t sampleCount) {
switch (dimension) {
case dawn::TextureViewDimension::e2D:
return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
case dawn::TextureViewDimension::e2DArray:
ASSERT(sampleCount == 1);
return GL_TEXTURE_2D_ARRAY;
case dawn::TextureViewDimension::Cube:
return GL_TEXTURE_CUBE_MAP;
case dawn::TextureViewDimension::CubeArray:
return GL_TEXTURE_CUBE_MAP_ARRAY;
default:
UNREACHABLE();
return GL_TEXTURE_2D;
}
}
GLuint GenTexture(const OpenGLFunctions& gl) {
GLuint handle = 0;
gl.GenTextures(1, &handle);
return handle;
}
bool UsageNeedsTextureView(dawn::TextureUsageBit usage) {
constexpr dawn::TextureUsageBit kUsageNeedingTextureView =
dawn::TextureUsageBit::Storage | dawn::TextureUsageBit::Sampled;
return usage & kUsageNeedingTextureView;
}
bool RequiresCreatingNewTextureView(const TextureBase* texture,
const TextureViewDescriptor* textureViewDescriptor) {
if (texture->GetFormat().format != textureViewDescriptor->format) {
return true;
}
if (texture->GetArrayLayers() != textureViewDescriptor->arrayLayerCount) {
return true;
}
if (texture->GetNumMipLevels() != textureViewDescriptor->mipLevelCount) {
return true;
}
switch (textureViewDescriptor->dimension) {
case dawn::TextureViewDimension::Cube:
case dawn::TextureViewDimension::CubeArray:
return true;
default:
break;
}
return false;
}
} // namespace
// Texture
Texture::Texture(Device* device, const TextureDescriptor* descriptor)
: Texture(device, descriptor, GenTexture(device->gl), TextureState::OwnedInternal) {
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
uint32_t width = GetSize().width;
uint32_t height = GetSize().height;
uint32_t levels = GetNumMipLevels();
uint32_t arrayLayers = GetArrayLayers();
uint32_t sampleCount = GetSampleCount();
const GLFormat& glFormat = GetGLFormat();
gl.BindTexture(mTarget, mHandle);
// glTextureView() requires the value of GL_TEXTURE_IMMUTABLE_FORMAT for origtexture to be
// GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D.
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTextureView.xhtml
switch (GetDimension()) {
case dawn::TextureDimension::e2D:
if (arrayLayers > 1) {
ASSERT(!IsMultisampledTexture());
gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height,
arrayLayers);
} else {
if (IsMultisampledTexture()) {
gl.TexStorage2DMultisample(mTarget, sampleCount, glFormat.internalFormat,
width, height, true);
} else {
gl.TexStorage2D(mTarget, levels, glFormat.internalFormat, width, height);
}
}
break;
default:
UNREACHABLE();
}
// The texture is not complete if it uses mipmapping and not all levels up to
// MAX_LEVEL have been defined.
gl.TexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
static constexpr uint32_t MAX_TEXEL_SIZE = 16;
ASSERT(GetFormat().blockByteSize <= MAX_TEXEL_SIZE);
GLubyte clearColor[MAX_TEXEL_SIZE];
std::fill(clearColor, clearColor + MAX_TEXEL_SIZE, 255);
// TODO(natlee@microsoft.com): clear all subresources
for (uint32_t i = 0; i < GetNumMipLevels(); i++) {
gl.ClearTexImage(mHandle, i, glFormat.format, glFormat.type, clearColor);
}
}
}
Texture::Texture(Device* device,
const TextureDescriptor* descriptor,
GLuint handle,
TextureState state)
: TextureBase(device, descriptor, state), mHandle(handle) {
mTarget = TargetForTexture(descriptor);
}
Texture::~Texture() {
DestroyInternal();
}
void Texture::DestroyImpl() {
ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle);
mHandle = 0;
}
GLuint Texture::GetHandle() const {
return mHandle;
}
GLenum Texture::GetGLTarget() const {
return mTarget;
}
const GLFormat& Texture::GetGLFormat() const {
return ToBackend(GetDevice())->GetGLFormat(GetFormat());
}
void Texture::ClearTexture(GLint baseMipLevel,
GLint levelCount,
GLint baseArrayLayer,
uint32_t layerCount) {
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
if (GetFormat().HasDepthOrStencil()) {
bool doDepthClear = GetFormat().HasDepth();
bool doStencilClear = GetFormat().HasStencil();
GLfloat depth = 0.0f;
GLint stencil = 0u;
if (doDepthClear) {
gl.DepthMask(GL_TRUE);
}
if (doStencilClear) {
gl.StencilMask(GetStencilMaskFromStencilFormat(GetFormat().format));
}
GLuint framebuffer = 0;
gl.GenFramebuffers(1, &framebuffer);
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GetGLTarget(),
GetHandle(), 0);
if (doDepthClear && doStencilClear) {
gl.ClearBufferfi(GL_DEPTH_STENCIL, 0, depth, stencil);
} else if (doDepthClear) {
gl.ClearBufferfv(GL_DEPTH, 0, &depth);
} else if (doStencilClear) {
gl.ClearBufferiv(GL_STENCIL, 0, &stencil);
}
gl.DeleteFramebuffers(1, &framebuffer);
} else {
const GLFormat& glFormat = GetGLFormat();
for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
Extent3D mipSize = GetMipLevelPhysicalSize(level);
gl.ClearTexSubImage(mHandle, level, 0, 0, baseArrayLayer, mipSize.width,
mipSize.height, layerCount, glFormat.format, glFormat.type,
nullptr);
}
}
SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
}
void Texture::EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
uint32_t levelCount,
uint32_t baseArrayLayer,
uint32_t layerCount) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return;
}
if (!IsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
layerCount)) {
ClearTexture(baseMipLevel, levelCount, baseArrayLayer, layerCount);
}
}
// TextureView
TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor)
: TextureViewBase(texture, descriptor), mOwnsHandle(false) {
mTarget = TargetForTextureViewDimension(descriptor->dimension, texture->GetSampleCount());
if (!UsageNeedsTextureView(texture->GetUsage())) {
mHandle = 0;
} else if (!RequiresCreatingNewTextureView(texture, descriptor)) {
mHandle = ToBackend(texture)->GetHandle();
} else {
// glTextureView() is supported on OpenGL version >= 4.3
// TODO(jiawei.shao@intel.com): support texture view on OpenGL version <= 4.2
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
mHandle = GenTexture(gl);
const Texture* textureGL = ToBackend(texture);
const GLFormat& glFormat = ToBackend(GetDevice())->GetGLFormat(GetFormat());
gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat,
descriptor->baseMipLevel, descriptor->mipLevelCount,
descriptor->baseArrayLayer, descriptor->arrayLayerCount);
mOwnsHandle = true;
}
}
TextureView::~TextureView() {
if (mOwnsHandle) {
ToBackend(GetDevice())->gl.DeleteTextures(1, &mHandle);
}
}
GLuint TextureView::GetHandle() const {
ASSERT(mHandle != 0);
return mHandle;
}
GLenum TextureView::GetGLTarget() const {
return mTarget;
}
}} // namespace dawn_native::opengl