| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_() { |
| int x = 0; |
| const float x_99 = gl_FragCoord.x; |
| if ((x_99 < 1.0f)) { |
| return 5.0f; |
| } |
| const float x_104 = asfloat(x_7[0].x); |
| const float x_106 = asfloat(x_7[0].y); |
| if ((x_104 > x_106)) { |
| return 1.0f; |
| } |
| const float x_111 = asfloat(x_7[0].x); |
| x = int(x_111); |
| const float x_114 = asfloat(x_7[0].x); |
| x = (x + (int(clamp(x_114, 0.0f, 1.0f)) * 3)); |
| return (5.0f + float(x)); |
| } |
| |
| void main_1() { |
| int i = 0; |
| int j = 0; |
| float2 data[17] = (float2[17])0; |
| i = 0; |
| while (true) { |
| const int x_48 = i; |
| const float x_50 = asfloat(x_7[0].x); |
| if ((x_48 < (4 + int(x_50)))) { |
| } else { |
| break; |
| } |
| const float x_56 = gl_FragCoord.x; |
| if ((x_56 >= 0.0f)) { |
| j = 0; |
| while (true) { |
| bool x_81 = false; |
| bool x_82_phi = false; |
| if ((j < 4)) { |
| } else { |
| break; |
| } |
| const int x_67 = j; |
| const int x_69 = i; |
| const float x_71 = func_(); |
| data[((4 * x_67) + x_69)].x = x_71; |
| const float x_74 = data[0].x; |
| const bool x_75 = (x_74 == 5.0f); |
| x_82_phi = x_75; |
| if (!(x_75)) { |
| const float x_80 = data[15].x; |
| x_81 = (x_80 == 5.0f); |
| x_82_phi = x_81; |
| } |
| if (x_82_phi) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| const float x_87 = asfloat(x_7[0].x); |
| const float x_89 = asfloat(x_7[0].y); |
| if ((x_87 > x_89)) { |
| return; |
| } |
| { |
| j = (j + 1); |
| } |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |