| cbuffer cbuffer_x_6 : register(b2, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int x_32 = 0; |
| const float x_34 = asfloat(x_6[0].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_34 < x_36)) { |
| const int x_42 = asint(x_10[1].x); |
| x_32 = x_42; |
| } else { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_44 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_32 = x_44; |
| } |
| a = ~((x_32 | 1)); |
| const int x_48 = a; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_50 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_48 == ~(x_50))) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_57 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_60 = asint(x_10[1].x); |
| const int x_63 = asint(x_10[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66)); |
| } else { |
| const int x_70 = asint(x_10[1].x); |
| const float x_71 = float(x_70); |
| x_GLF_color = float4(x_71, x_71, x_71, x_71); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |