| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct tint_array_wrapper { |
| int arr[3]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { |
| tint_array_wrapper a = {}; |
| int b = 0; |
| int c = 0; |
| a.arr[0] = 1; |
| a.arr[1] = 2; |
| a.arr[2] = 3; |
| b = 0; |
| int const x_38 = x_8.one; |
| int const x_40 = a.arr[x_38]; |
| c = x_40; |
| int const x_41 = c; |
| if ((x_41 > 1)) { |
| *(tint_symbol_4) = float4(0.0f, 1.0f, 1.0f, 0.0f); |
| int const x_45 = b; |
| b = (x_45 + 1); |
| } |
| int const x_47 = b; |
| int const x_48 = (x_47 + 1); |
| b = x_48; |
| int const x_50_save = clamp(x_48, 0, 2); |
| int const x_51 = a.arr[x_50_save]; |
| a.arr[x_50_save] = (x_51 + 1); |
| int const x_54 = a.arr[2]; |
| if ((x_54 == 4)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |