| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a[3] = (int[3])0; |
| int b = 0; |
| int c = 0; |
| a[0] = 1; |
| a[1] = 2; |
| a[2] = 3; |
| b = 0; |
| const int x_38 = asint(x_8[0].x); |
| const int x_40 = a[x_38]; |
| c = x_40; |
| if ((c > 1)) { |
| x_GLF_color = float4(0.0f, 1.0f, 1.0f, 0.0f); |
| b = (b + 1); |
| } |
| const int x_48 = (b + 1); |
| b = x_48; |
| const int x_50_save = clamp(x_48, 0, 2); |
| const int x_51 = a[x_50_save]; |
| a[x_50_save] = (x_51 + 1); |
| const int x_54 = a[2]; |
| if ((x_54 == 4)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |