| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float3x4 m = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float4x4 indexable = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_44 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = x_44; |
| const float x_46 = asfloat(x_9[2].x); |
| v = float4(x_46, x_46, x_46, x_46); |
| const float x_49 = asfloat(x_9[3].x); |
| m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f)); |
| const int x_54 = a; |
| const int x_55 = a; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_57 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| set_float4(m[x_54], x_55, x_57); |
| const int x_59 = a; |
| const float3x4 x_60 = m; |
| const int x_78 = a; |
| const int x_79 = a; |
| indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f)); |
| const float x_81 = indexable[x_78][x_79]; |
| const float x_83 = v[x_59]; |
| set_float4(v, x_59, (x_83 + x_81)); |
| const float x_87 = v.y; |
| const float x_89 = asfloat(x_9[1].x); |
| if ((x_87 == x_89)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_98 = asint(x_6[1].x); |
| const int x_101 = asint(x_6[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_104 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_95), float(x_98), float(x_101), float(x_104)); |
| } else { |
| const int x_108 = asint(x_6[1].x); |
| const float x_109 = float(x_108); |
| x_GLF_color = float4(x_109, x_109, x_109, x_109); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |